Release date:2021

Author: Jonathan Lampel

Skill level:Beginner

Language:English

Exercise files:Yes

Fundamentals of Blender Materials and Shading In this Blender course, learn how to create materials and shaders. Whether you’re going for a stylized or realistic look, this 40-lesson course with a practice Blender exercise will teach you how to do it.

Shading and materials are essential for every Blender artist

After you’ve created your Blender models and added some lighting, the next step is to apply materials and create shaders.

Shading is one of the key pillars of computer graphics.

Knowing how to do it well will improve every render you make, whether it’s realistic or stylized.

Shading and materials are essential for every Blender artist materials and shading realistic Blender materials

Chapter 1 – Intro to Materials and Shading 01 – How Shaders Manipulate Light 02 – Creating Materials in Blender 03 – Assigning Material Slots to Objects and Faces 04 – Using Blenders Shader Editor

Chapter 2 – The Basic Blender Shader Nodes 05 – The Glossy and Diffuse Shaders 06 – The Mix and Add Shaders 07 – The Anisotropic Shader 08 – The Transparent and Holdout Shaders 09 – The Refraction and Glass Shaders 10 – The Translucent Shader 11 – The Subsurface Scattering Shader 12 – The Absorption and Scattering Volume Shaders 13 – The Emission, Velvet, and Toon Shaders 14 – Shading From Observation

Chapter 3 – How to Use Textures 15 – Intro to Textures 16 – Changing Texture Coordinates 17 – The Socket Color Meanings 18 – Blend Modes and Basic Color Math 19 – Manipulating Normals 20 – Using Normal Maps 21 – Displacement and Adaptive Subdivision

Chapter 4 – Intro to Physically Based Rendering 22 – Intro to Physically Based Rendering 23 – Everything Has Fresnel 24 – How Roughness Influences Fresnel 25 – The Principled Shader 26 – The Principled Hair Shader 27 – The Principled Volume Shader 28 – Shading the Orbot 29 – Shading the Grass Field Mesh 30 – Shading the Grass Field Hair

Chapter 5 – Rendering Materials and Shaders 31 – Light Path Bounces 32 – Light Path Visibility 33 – Rendering Glass 34 – Creating Glass Dispersion 35 – Eevee Glass and Transparency 36 – Eevee Reflection Cubemaps 37 – Eevee Reflection Planes and Screen Space Reflection 38 – Rendering Volumes

Chapter 6 – The Materials and Shading Workflow 39 – Shader to RGB Toon Effects 40 – Freestyle Outline Effects 41 – Layout Nodes and Shader Organization 42 – Creating Group Nodes 43 – Exporting Materials 44 – Create Materials and Shaders for a Scene 45 – Bonus- Animating the Material Transformation Effect

materials-and-shading_textures.7z materials-and-shading_source-files.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!