Release date:2021

Author:GameDev.tv Team, Rick Davidson, Nathan Farrer (aka Dapper Dino)

Skill level:Intermediate

Language:English

Exercise files:Yes

In this course we build a multiplayer Real Time Strategy (RTS) game that you can play online through the Steam API against your friends. You’ll learn fundamental multiplayer development principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic in a way that can be applied to your own indie multiplayer games.

This is not a course for absolute beginners. You’ll need a basic grasp of Unity and C# before you get started so that you’re ready for the more advanced concepts we’ll be using such as events, interfaces, and inheritance.

By the end of this course you will be able to…

Make your own online multiplayer games using Unity and Mirror.

Create a working RTS game designed for 2 to 4 players (but with no upper limit on players!).

Learn the client-server model of making online multiplayer games.

Use the Steam API to play your game against your friends online.

Practice fundamental multiplayer principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic.

Implement intermediate C# coding techniques such as events, inheritance and interfaces.

Create a gameplay lobby to help with matchmaking.

Implement a range of cool RTS gameplay features such as multi-select, unit spawning, RTS combat, nav mesh movement, mini-map, and more.

01. Multiplayer Basics 01. Welcome To The Course 02. Importing Mirror 03. Client-Server Model 04. Network Manager 05. Syncing Variables 06. SyncVar Callbacks 07. Remote Actions 08. Server Authority 09. Network Transform 10. Moving Our Player

02. Real Time Strategy 01. Section Intro – RTS 02. Project Setup 03. Our First Unit 04. Unit Movement 06. Selecting A Unit 07. Commanding Units 08. Storing Our Units 09. Selecting Multiple Units 10. Improving Selection & Movement 12. Unit Chasing 13. Unit Firing 14. Dealing Damage 15. Health UI 16. Destroying Units & Buildings 18. Winning The Game 19. Game Over 20. Buildings Setup 21. Making Buildings 22. Placing Buildings 23. Spawning Buildings 24. Resource Generation 25. Unit Spawn Queues 26. Building Limits 27. Team Colors 29. Minimap 30. Minimap Movement 31. Adding Polish

[Udemy] Unity Multiplayer – Intermediate C# Coding & Network.7z [Udemy] Unity Multiplayer – Intermediate C# Coding & Network_Subtitles.7z

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