Release date:2021

Author:Marwan Hussain

Skill level:Beginner

Language:English

Exercise files:Yes

in short in this course we will learn Modeling, Unwrapping, Rigging, Texturing, Rendering

Let’s talk about Modeling, In this section, we will learn step by step how to model this vehicle with smart technique and easy way to follow, we will use the surface extrusion technique to create the whole body and in the first stage we will create the body without any details to make the creation process easier to follow,

after we complete the body we will use the shrinkwrap modifier to create the final body and we will learn how to make complex details without worrying about pinching or any ugly shading, and that’s will be fun

after we complete the body we will learn how to create the other pieces and we will use an easy and unique technique, like creating the tires, the wheel, front light, rear light, rear bumper, and its details ext…

when we finish with modeling, we need to go to the next step, how to make this result ready to receive the texture correctly, that’s mean we need to unwrap it, and we will,

In this section ( section 2 ) we will learn how to unwrap the whole vehicle with all the details that we added we will never leave anything behind,

the body, the tires, the wheels, the bolts, everything

we will add a checkered material to check our result of unwrapping how nice and correct will be.

Rigging, the most fun section, YES it’s very beautiful to make your vehicle ready to move and ready to make a nice shot by creating an animation to your vehicle, so in this section, we will learn how to Rig the Batmobile vehicle with Blender 2.9 step by step, and when you understand that, you will be able to rig your own vehicle even if you want to rig a truck you will be able to do that by using this technique,

we will learn how to use the armature how to move it, how to create relationships with other armatures, and get a very nice result.

we will learn how to add bone constraints and how to set up the constraints correctly to get accurate results, too much fun in this section,

when you make all of that ready, I will teach you how to create nice looking controllers to make the final result very elegant and easy to control.

01. Introduction 01. Introduction 02. where to find the project files 03. 03_adding the blueprint images 04. 04_Make the scene ready 05. 05_Start modeling the car 06. 06_Modeling the body part 2 07. 07_Modeling the body part 3 08. 08_Modeling the body part 4 09. 09_Modeling the body part 5 10. 10_Complete the body modeling and fix some shading issue 11. 11_Support the edges and make the result sharper 12. 12_Using the shrinkwrap modifire and creating the front light 13. 13_Create the windsheld 14. 14_Complete the main details of the Body 15. 15_Create the middle back light 16. 16_Create the tail light part 1 17. 17_Create the tail light part 2 18. 18_Create the windsheld Glass 19. 19_Create the front Light from the inside 20. 20_Create the front light cover 21. 21_Create the front tire part 1 22. 22_Create the front tire part 2 23. 23_Create the front tire part 3 24. 24_Create the front wheel 25. 25_Create the Back tire 26. 26_Create the back wheel 27. 27_Creating the Back Side details 28. 28_Creating the Back Side details part 2 29. 29_Creating the Back bumper 30. 30_Creating the back bumper part 2 31. 31_Creating the axel 32. 32_Creating the bumper holder 33. 33_Creating the axel holder 34. 34_Creating wheel screws 35. 35_Creating the airstream cover 36. 36_Creating the shell part 1 37. 37_Creating the shell part 2 38. 38_Creating the shell part 3 39. 39_Creating the Logo

02. Unwrapping 01. 40_Unwrapping_part 1 02. 41_Unwrapping_part2 03. 42_Unwrapping_part 3 04. 43_Unwrapping_part 4 05. 44_Unwrapping_part5 06. 45_Unwrapping_part6

03. Rigging Section 01. 46_Rigging_ part 1 02. 47_Rigging_ part 2 03. 48_Rigging_ part 3

04. Texturing section 02. 50_Texturing_ Adding material to the headlight 03. 51_Texturing_ Adding material to the Logo 04. 52_Texturing_Create the wheel material 05. 53_Texturing_Adding material to the other wheel 06. 54_Texturing_Adding material to the shell 07. 55_Texturing_ Adding material to the Back wheel and Bolts 08. 56_Texturing_ Adding material to the front tire part 1 09. 57_Texturing_Adding material to the front tire part 2 10. 58_Texturing_Adding material to the Back tire 11. 59_Texturing_ Adding material to the axel and other parts 12. 60_Texturing_Adding material to the Body final and to the fenders 13. 61_Texturing_creating carbon fiber mterial 14. 62_Texturing_ Adding material to the windsheild and between the shell lines 15. 63_Texturing_Adding material to the taillight 16. 64_Texturing_Adding material air stream windows 17. 65_Tweaking_part 1 18. 66_Tweaking_part 2 19. 67_Tweaking_part 3 20. 68_Tweaking_part 4 21. 69_Rendering the final result 01. 49_setting up the lighting

05. project files.7z [Udemy] Blender – Create and rig realistic Batmobile from A to Z_Subtitles.7z

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