Release date:2021

Author:Vladimir Somov

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial you will learn how to create real time digital playground that can be used to create endless compositions and lighting scenarios in Unreal Engine 4 while using Megascans to speed up your world building process as well as ray-tracing to elevate visual fidelity of your renders.

Concept artists and designers who want to incorporate 3D into their pipeline. As well as environment artists that are looking to speed up their prototyping process. This course was designed to be informative and engaging for artists of different levels and professional backgrounds

Beginner artists will get an overview of every step that is required to create a finished artwork starting from how to install the engine and get access to Megascans to final paintover in Photoshop.

Experienced professionals on the other hand will learn how to incorporate real time rendering into their 3D pipeline as long as few tips and trick that can speed up your modeling and world building in 3D.

序:教程宣传片 课时01:内容介绍 课时02:FBX导出清单 课时03:车辆建模和导出 课时04:角色建模和导出 课时05:地形生成和导出 课时06:虚幻4下载和安装 课时07:虚幻4 UI基础 课时08:Quixel Bridge设定 课时09:将Megascans导入Unreal 4 课时10:参考板 课时11:导入资产 课时12:Megascans图书馆搜寻 课时13:设置天空和大气 课时14:材质基础 课时15:地形材质混合 课时16:人物玻璃和自发光 课时17:车辆金属和塑料 课时18:电影摄像机 课时19:灯光 课时20:Photoshop Paintover-1(加速无声) 课时21:Photoshop Paintover-2(加速无声) 课时22:Photoshop Paintover-3 课时23:Photoshop Paintover-4(加速无声)

[Yiihuu] Concept Design and Key Art in Unreal Engine 4 – Intro to real-time 3D workflow (English).7z

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