Release date:2021

Author:Madeline Scott-Spencer

Skill level:Beginner

Language:English

Exercise files:Not Provided

Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop — with 51 hours of lessons — begins with a quickstart tutorial to get you up to speed, fast. It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software.

The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation. Subsequent chapters delve further into a more in-depth look at the ZBrush interface, including how to customize the interface and hotkeys, what are the important sculpting tools and techniques, plus explanations of 3D alphas, custom brushes, the InsertMultiMesh brush, Array Mesh functionality, the NanoMesh system, Vector Displacement brushes — plus much, much more.

All the exciting new features in ZBrush 2021 are, of course, covered including cloth, dynamic thickness, ZModeler updates such as Edge Extrude, and the new MicroPoly tools. Madeleine also discusses how to approach hard-surface sculpting in ZBrush plus how to use the polygon modeling tools such as ZModeler, the Topology brush, and ZRemesher. 3D Printing enthusiasts will also be pleased to discover a chapter devoted to the process of preparing a model for 3D printing using the Decimation Master plugin.

In addition to exploring all of ZBrush’s impressive sculpting tools, this workshop also covers its robust 3D painting program. Madeleine walks through PolyPaint, UV Master, and Spotlight, through detailed demonstrations of paint techniques drawing from more than 20 years of experience working in the film industry. Lighting and rendering chapters also take you through the process of generating final images using LightCaps and HDR images, as well as how to render through the ZBrush to KeyShot Bridge. Plus, Madeleine details the ZBrush Material menu and how to extract maps such as Displacement, Normal, and Color, as used in many film, TV, and videogame art pipelines.

02 QuickStart Part 1 03 QuickStart Part 2 04 QuickStart Part 3 05 Interface 06 Custom Interface 07 Undo History 08 Polygroups 09 Dynamesh Part 1 10 Dynamesh Part 2 11 Import Mesh 12 Sculptris 13 Cameras 14 Zsphere 15 Scale Master 16 HD Subdivions 17 Hotkeys 18 Folders 19 Gizmo Primitives 20 Transpose Posing And TransposeMaster 21 Lost Symmerty 22 Alphas 23 Noise Maker 24 Stroke Lasy Mouse Backtrack 25 Custom Brushes 26 VDM 27 3d alpha 28 InsertMulti Mesh (IMM) 29 Frame Mesh Curves 30 History 31 Extractor Brush 32 ZModeler 33 Edge Extrusion 34 3D Text Vector Shapes 35 ZRemesher 36 Mouth Bag 37 Topolgy Brush 38 Zsphere Retopology 39 NanoMesh 40 NanoMesh Clones 41 ArrayMesh 42 Cloth 43 PolyPaint 44 Zcolor 45 Spotlight 46 Layers And Polypaint 47 Polypaint From Thikness 48 Adjust Polypaint 49 UV Master 50 Morph 3d 51 Generating Maps 52 GoZ 53 Photo Reference 54 Intersection Masker 55 Hard Surface Sculpting Part 1 56 Hard Surface Sculpting Part 2 57 ShadowBox Mesh Extract 58 ZAppLink 59 Zbrush To Photoshop 60 SnapShot 3d 61 Booleans 62 Fibermesh 63 Materials 64 Movies And TurnTable 65 Zbrush To Keyshot 66 Decimation Master

ZB2021_ProjectFiles.7z.001 ZB2021_ProjectFiles.7z.002 ZB2021_ProjectFiles.7z.003 ZB2021_ProjectFiles.7z.004

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