Release date:2021, May 28

Author:Alfred Fabian

Skill level:Beginner

Language:English

Exercise files:Yes

In this course you will learn from scratch on how to model and texture stylized hard-surface robot in Maya. We start with very basis stuff like Maya interface, project folder setup, setting up image plane in Maya and Photoshop. Through the course, we will discuss the amazing features of Maya and Photoshop as well as tips & tricks on how to work efficiently so you can achieve the result much faster and accurate.

Learn how to create 3D Models and Assets for games using Maya. We start super simple so you’ll be ok with little or no experience. With our online tutorials, you’ll be amazed what you can achieve.

If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.

This course is designed to teach art students how to use Maya and become more confident with it to develop their own character designs from scratch. Each step is explained clearly so the student can follow along with ease.

What will you learn?

1)Getting started with Maya and understanding the interface

2)Modeling your own objects and scenes

3)Shading your objects

4)Creating proper UVs

5)Texturing your objects

6)Lighting your scene and creating shadows

7)Rendering your project

8)Exporting your character into Game Engine (Unity)

9)Exporting your character to SketchFab

01 Introduction to Maya interface and Basic functionality 001 01 – Basic Maya Interface 002 02 – Vertex, Edge, Faces Manipulation 003 03 – Split Polygon and Insert Edge Loop 004 04 – Extrude 005 05 – Local vs Global Extrusion 006 06 – Understanding Maya Project Folder 007 07 – How to open project folder properly

02 Planning your project 001 01 – Pre-planning your project 002 01 – Setting Image Plane and Grid Size 003 02 – Creating Base shape for Body

03 Modeling Robot using basic shape 001 03 – Creating Lower Body 002 04 – Creating Neck 003 05 – Creating Side Crease 004 06 – Creating Fat Ear Gear 005 07 – Creating Ear Bolt 006 08 – Creating Knob Torso

04 Continuing Modeling the Robot Part 1 001 09 – Creating Metal Plate Torso 002 10 – Creating LCD Torso 003 11 – Creating Head Base 004 12 – Creating Metal Rim Head

05 Continuing Modeling the Robot Part 2 001 13 – Creating Eye and Arm 002 14 – Creating Palm 003 15 – Creating Filament Bulb 004 16 – Creating Leg

06 Finishing up the Robot model 001 17 – Creating Sole 002 18 – Creating Bolt 003 19 – Cleanup and Mirroring Objects

07 Introduction to UV map 001 01 – UV Map Theory 002 02 – UV Map part 1 003 03 – UV Map part 2

08 Planning your UV map and UV map concept 001 01 – Pre-planning UV map 002 02 – Understanding UV Transfer Concept 003 03 – UV Unwrapping Head + Ear 004 04 – Fixing Seam for Head Uv map 005 05 – UV Unwrapping Eye and Ear Gear

09 Continue UV unwrapping the Robot part 1 001 06 – UV Unwrapping Metal Plate 002 07 – UV Unwrapping Torso 003 08- UV Unwrapping Lower Body 004 09 – Uv Unwrapping Hand and Leg 005 10 – Tips & Tricks, UV transfer, Quick select 006 11 – Completing the UV map

10 Start Texturing in Photoshop 001 12 – Exporting to Photoshop 002 13 – Applying Solid Color in Photoshop part 1 003 14 – Applying Solid Color in Photoshop part 2 004 15 – Applying Solid Color in Photoshop part 3

11 Continuing Texturing in Photoshop 001 16 – Applying Solid Color for Head Display 002 17- Creating Display Texture using Path Tool 003 18 – Adjusting Texture Resolution in Viewport 004 19 – Using Brush tool to paint Mouth

12 Lighting and Rendering in Arnold 001 20 – Basic Lighting Principles 002 21 – Introduction to Arnold Lighting 003 22 – 3D point Lighting and Rembrandt 004 23 – Lighting and Rendering 005 24 – Importing to Unity 006 25 – Uploading to Sketchfab

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