Release date:2021

Author:Amedeo Beretta

Skill level:Beginner

Language:English

Exercise files:Yes

Learn efficient 3D animation workflows by delivering a professional looking, anime inspired, stylized female run animation in Autodesk Maya.

This course is designed for beginner animators who understand the basics of the workflow but struggle to give their animation that level of quality and believability typical of professional products.ogether with walks and jumps, runs are one of the key blocks of body mechanics animation. Mastering those essential movements in 3D animation gives you the confidence and skills to control your human characters in more articulated body mechanics shots.

At the end of this course you will be able to confidently animate a stylized run, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.

You will learn about:

Working with video references

Identifying and designing the key poses of a run

Troubleshooting posing

Mirroring poses using Red Studio 9

Setting up priorities for splining

Animation splining and polishing workflows

01 Intro & Preview Animate an anime inspired, stylized female run animation in Autodesk Maya 02 Finding References 03 The Story of a Run 04 Identifying the Essential Poses of a Run 05 Setting Up the Project and Finding a Rig 06 Working With Video References 07 Setting Up Maya for Animation 08 Setting Up the Rig 09 Designing the Run Contact Pose 10 Mirroring Poses With Red9 Studio 11 Mirroring the Contact Pose 12 Improving the Contact Pose 13 Giving the Face a Bit of Emotion 14 Setting the Viewport Evaluation Mode to DG 15 Blocking With Stepped Tangents Not Exactly 16 Blocking Strategy The Tangents 17 Tracking the References 18 Devising the Kickoff Pose 19 Why It Is Important To Set a Key on All Controls for a Pose During Blocking 20 Designing the Up Pose 21 Designing the Down Pose 22 Writing Animation Notes to Yourself 23 Addressing Our Own Notes 24 Evaluating the Run Animation So Far 25 Troubleshooting From the Front View 26 Reducing the Head Ups and Downs 27 Introducing Back and Forth Body Motion 28 Troubleshooting the Face Animation 29 Watching the Animation on Twos 30 Make the Character Run Through Space 31 Splining the Body Animation 32 032 Restoring Some of the Heads Ups and Down 33 Splining the Feet 34 Copying the Foot Animation to the Opposite Side 35 Splining the Arms 36 Tweaking the Splining 37 Cleaning IK Pops 38 Conclusion and Outro

[Skillshare] Animate an Anime Inspired, Stylized Female Run Animation in Autodesk Maya.7z [Skillshare] Animate an Anime Inspired, Stylized Female Run Animation in Autodesk Maya_Subtitles.7z

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