Release date:2021, July

Author:Nicolas Morel

Skill level:Intermediate

Language:English

Exercise files:Yes

Happy to present this Bison Modeling Tutorial.

This tutorial has been designed for people who are familiarized with Zbrush & Maya (or equivalent). And want to work on animals or creatures. But don’t really have any knowledge in Anatomy and don’t know how to get started.

Duration : 20 hours narrated (In english). No timelapse.

Software : Zbrush ; Maya ; Arnold

Level : Intermediate

Prerequisite : Familiar with the used software interface. Anatomy Knowledge not required.

Included : Skeleton

In this tutorial I will cover all the essential steps to create this Bison, with an accurate Anatomy, using carefully chosen references. Techniques That can then be applied to any kind of animal or Creature.

I show how to :

*Choose your references.

*Do basic proportions & build your anatomy.

*hand retopology and UVS.

*detail your anatomy and skin using Alphas.

*Get started with your texturing & Create a lookdev scene.

This Tutorial Is Spitted in 24 chapters :

01_Shortcuts & References

02_Blocking

03_Merging

04_Innermouth

05_Structuring the face

06_Adding the Hooves

07_Second pass on the Body

08_Make the Teeth

09_Make the model ready for retopology

10_Retopology

11_Merge the mesh Together

12_UVS

13_Relaxing Topology

14_Reproject Details on new Mesh

15_Improve Your Silhouette

16_Detail your Model

17_Create a Lookdev scene

18_refine the Model

19_Refine the Inner Mouth

20_Working with alphas

21_Rework your primary & Secondary Shapes

22_Jumping to Texturing

23_Roughness Map

24_Lookdev Scene

Bison Tutorial p01 00_Disclaimer 00_Reference 01_01_shortcuts 02_01_Blocking 02_02_Blocking 03_01_Merging 03_02_Merging 04_01_InnerMouth 04_02_InnerMouth 05_01_Structuring_The_Face 05_02_Structuring_The_Face 05_03_Structuring_The_Face 05_04_Structuring_The_Face 05_05_Structuring_The_Face 05_06_Structuring_The_Face 05_07_Structuring_The_Face 05_08_Structuring_The_Face 06_01_Adding_The_Hooves 07_01_Second-Pass_On_The_Body 07_02_Second-Pass_On_The_Body 07_03_Second-Pass_On_The_Body 08_01_Making_The_Teeth 09_01_Making_The_Model_Ready_For_Retopology 09_02_Making_The_Model_Ready_For_Retopology 09_03_Making_The_Model_Ready_For_Retopology

Bison Tutorial p02 10_01_Retopology 10_02_Retopology 10_03_Retopology 10_04_Retopology 10_05_Retopology 10_06_Retopology 10_07_Retopology 10_08_Retopology 10_09_Retopology 10_10_Retopology 10_11_Retopology 10_12_Retopology 10_13_Retopology 10_14_Retopology 10_15_Retopology 10_16_Retopology 10_17_Retopology 10_18_Retopology 10_19_Retopology

Bison Tutorial p03 11_01_Merge 12_01_Uvs 12_02_Uvs 13_01_Relaxing 14_01_Reproject_Detail_On_New_Mesh 15_01_Improve_your_Silhouette 15_02_Improve_your_Silhouette 15_03_Improve_your_Silhouette 16_01_Detailling_Your_Model 16_02_Detailling_Your_Model 16_03_Detailling_Your_Model 17_01_Create-Your_Lookdev_Scene 17_02_Create-Your_Lookdev_Scene 17_03_Create-Your_Lookdev_Scene 17_04_Create-Your_Lookdev_Scene 17_05_Create-Your_Lookdev_Scene 18_01_Refining_The_Model 18_02_Refining_The_Model 19_01_Refining_The_InnerMouth 19_02_Refining_The_InnerMouth 19_03_Refining_The_InnerMouth

Bison Tutorial p04 20_01_Working_With_Alphas 20_02_Working_With_Alphas 20_03_Working_With_Alphas 20_04_Working_With_Alphas 20_05_Working_With_Alphas 20_06_Working_With_Alphas 20_07_Working_With_Alphas 21_01_Reworking_Primary_And_Secondary-Shapes 22_01_Jumping_To_Texturing 22_02_Jumping_To_Texturing 22_03_Jumping_To_Texturing 22_04_Jumping_To_Texturing 22_05_Jumping_To_Texturing 23_01_Roughness_Map 24_01_Lookdev_Scene 24_02_LookdevScene

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