Release date:2021, July 8

Author:Pete Jepson

Skill level:Beginner

Language:English

Exercise files:Yes

You will learn a wide variety of animation techniques and concepts in this course by completing four projects.

Project 1 – Monolith (Standard 3D Template)

We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.

Project 2 – Speed Tournament (Universal Render Pipeline (URP) Template)

We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.

Project 3 – Shootout (High Definition Render Pipeline (HDRP) Template)

We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints, look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.

Project 4 – Blendshapes (Standard 3D Template)

Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.

You can complete the projects in any order you like to develop different skills.

By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.

Why not enrol today and I’ll look forward to seeing you in my course.

01 Introduction 001 Introduction 002 Install Unity

02 Animation Basics 001 Timing and Pacing 002 Multiple animations 003 First animated sequence

03 Monolith 001 Project Preview 002 Import assets 003 Download 3D models 004 Import 3D models 005 Window layout 006 Moon surface layout 007 Post processing 008 Earth setup 009 Space station setup 010 Size of the earth 011 Rotator script 012 Moon setup 013 Space station rotates around the moon 014 Camera culling 015 Camera details 016 Add the monolith 017 Audio editing 018 Importing audio 019 Shot theory task 020 Shot 1 – establishing shot 021 Shot 2 022 Shot 3 023 Shot 4 024 Shot 5 and 6 025 Final shot 026 Unity recorder 027 Video player

04 Speed Tournament 001 Project 2 preview 002 Standard assets 003 Simulation Rigid body physics 004 Simulation cloth physics 005 Import assets 006 Setting up assets 007 Terrain sculpting 008 Terrain painting 009 Background mountains 010 Painting in trees 011 Add rocks and grass 012 Baking a lightmap 013 Adjusting the sky and fog 014 Post Processing 015 Adding a lens flare 016 Painting in more grass 017 Adjusting car materials 018 Adjust road textures 019 Adding extra elements 020 Flag setup 021 Reflection probe 022 Spinning wheels 023 Smoke 024 Import cinemachine 025 Sorting the hierarchy 026 Shot 1 027 Moving the car 028 Shot 2 029 Shot 3 030 Slow motion 031 Shot 4 032 Shot 5 and 6 033 Shot 7 034 Shot 8 035 Shot 9 036 Final adjustments 037 Adding car sounds 038 Skid sound 039 Fix reflection probe 040 Exporting a unity project 041 OBS software

05 Shootout 001 Project 3 preview 002 12 principles task 003 Create a new project 004 Animation rigging examples 005 Two bone IK 006 Testing two bone IK 007 Position IK 008 Aim constraint 009 Rotate constraint 010 Parent constraint 011 Rig challenge 012 Challenge review 013 Hand IK 014 Saving prefabs 015 Sitting animation 016 Jumping animation 017 Arms for jumping animation 018 Drop kick animation 019 Climbing steps 020 Switching constraints 021 Setting up a new scene 022 Lighting 023 Post processing 024 Setting up shot 1 025 Character positions 026 Shot 2 027 Gun shot animation 028 The Bullet animation 029 Shot 3 030 Character turn 031 Camera animation 032 Depth of field 033 Bullet firing 034 Shot 4 035 Shot 5 036 Cowboy positions 037 Overhead zoom 038 Shot 6 039 Footstep sounds 040 Shot 7 041 Shot 8 042 Matching the rig 043 Turn to look 044 Shot 9 045 Shot 10 046 Shot 11 047 Shot 12 048 Bullet cam 049 Cowboy 2 shooting 050 Cowboy 2 gets shot 051 Cowboy 1 gets shot 052 Last shot 053 Saving out a recording

06 Blend Shapes 001 Project 4 preview 002 Mixamo 003 Blendshapes 004 Blendshapes Continued 005 Blinking 006 Export the character 007 Create a new Unity project 008 Setting up the scene 009 Setting up animations 010 Animator blocks 011 Scripting animation 012 Scripting input 013 Animating blendshapes 014 Final blendshapes 015 Exporting the project

[Udemy] Animating in Unity.7z [Udemy] Animating in Unity_Subtitles.7z

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