Release date:2021

Author:Brian Bradley

Skill level:Intermediate

Language:English

Exercise files:Yes

Starting a new project in Unreal can be an intimidating process. There are a lot of settings that need to be just right for your scene to work correctly and look great. What if you didn’t have to start from scratch each time? In this course, instructor Brian Bradley shows you how to create project templates that will make your workflow much more manageable and get you into creating faster. After explaining the benefits of setting up the templates you will need before you start new projects, Brian meticulously steps you through creating an Arch Viz template, including basic master materials that you can use to populate a visualization scene quickly and easily. Plus, he covers in detail the steps in creating a Product Viz template.

[1] Introduction [01] Creating project templates [02] Creating an empty project

[2] 1. Creating an Arch Viz Template Project [01] Creating useful folder structures [02] Adding sun and sky lighting [03] Building a post process volume [04] Quality lighting setup [05] Placing static cameras for stills [06] Constructing a playable camera [07] Setting up a basic terrain [08] Creating a basic master material Part 1 [09] Creating a basic master material Part 2 [10] Creating a basic master material Part 3 [11] Parameter organization in the Unreal UI

[3] 2. Creating a Product Viz Template Project [01] Creating a product template [02] Setting up a three-point lighting system [03] Adding extra cameras to the scene [04] Tweaking your camera settings [05] Adding a sequence for animations [06] Creating a high-quality light mass setup

[4] Conclusion [01] Next steps

[LinkedIn] Unreal Engine – Creating Templates for Visualization Projects.7z [LinkedIn] Unreal Engine – Creating Templates for Visualization Projects_Subtitles.7z

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