Release date:2021

Author:Michael Gatz

Skill level:Beginner

Language:English

Exercise files:No

In this class you will learn:

Sculpting techniques in Zbrush

Basic anatomy and proportions for character creation

Analyzing reference and what to look for

Blocking out your character

Creating high detail on your character

Stylizing your character and experimenting with shape language

Creating hair in Zbrush

Creating Armor in Zbrush

UV’s and texturing in Zbrush

Transfer high poly data to a low poly mesh

Posing in Zbrush

Lighting and Rendering in Zbrush

Exporting from Zbrush to Photoshop

Use Photoshop to create a final image of your work

This class is beginner friendly! I explain every step along the way to ensure that you don’t miss a beat. If you have any questions please feel free to reach out to me and I will help as soon as I can!

If you find the Zbrush user interface challenging I recommend you check out my class Zbrush For Beginners! It is a full overview of the main tools and functionality that Zbrush has to offer, and it will help get you up to speed with how to use the program!

01 Intro 02 Getting Started – Setup & Interface 03 Setting Up Reference 04 Sculpting the Base Head 05 Sculpting the Eyelids 06 Sculpting The Nose 1 07 Sculpting the Mouth 08 Sculpting the Ears 09 Stylizing Your Character – Part 1 10 Stylizing Your Character – Part 2 11 Neck and Torso 12 Torso Continued 13 Starting the Hair 14 Creating a Custom Hair Brush 15 Drawing The Hair Strands – Part 1 16 Drawing The Hair Strands – Part 2 17 Shaping The Hair 18 Blocking Out The Legs 19 Blocking Out The Arms 20 Blocking Out The Hands 21 Detailing The Hands 22 Creating The Boots – Part 1 23 Creating The Boots – Part 2 24 Sculpting The Body 25 Armor – Cyber Suit 26 Armor – Shorts 27 Armor – Torso 28 Armor – Upper And Lower Arms 29 Face And Eyes – Hand Painting 30 Face – Cybernetic Lines 31 Armor – Shoulders 32 Armor – Legs 33 Armor – Bolts 34 Hairstyle – Cyberpunk Hair 35 Armor – Trim And Details – Part 1 36 Armor – Trim And Details – Part 2 37 Armor – Cleanup – Reduce Polycount 38 Transfer High To Low – Uvs And Textures 39 High Detail – Shoulders 40 High Detail – Gauntlets 41 High Detail – Torso 42 High Detail – Shorts 43 High Detail – Legs 44 Posing Your Character 45 Finishing The Pose 46 Final Details – The Eyes 47 Final Details – The Face 48 Final Details – The Hair 49 Export To Photoshop – Lighting And Rendering 50 Photoshop Final Render 51 Congratulations!!

[Skillshare] Zbrush – Sculpting Stylized Characters by Michael Gatz_Subtitles.7z

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