AVC – Arcade Vehicle Controller – for cars bikes trucks etc v1.5.4
街机车辆控制器(AVC)是一个简单的控制器资产,允许您快速轻松地创建许多类型的陆地车辆。汽车,摩托车(自行车),非常适合街机赛车游戏

技术细节
-预制建筑商

-车辆控制器(用于汽车、摩托车(自行车)、悬浮车、简易船、卡车)

-轨迹效果

-发动机、漂移和碰撞的音频组件

-碰撞效应

-地面跟随:保持无人机/直升机在移动时与地面保持相同的高度

-点击移动,适用于沙漠袭击风格(相机视角)游戏


Unity软件包

演示场景需要Unity的一些包才能工作。导入AVC时,将显示一个提示,要求您确认导入以下软件包:

– TextMesh Pro

-电影院

1.5版中的新功能

-用于发动机启动、发动机运行、发动机停止、漂移和碰撞的车辆音频解决方案

-碰撞管理器

-碰撞效果。容易添加碰撞的粒子效果。

-漂移设置现在是可脚本化的对象

-发动机启动/停止

-紧/松地面跟随选项

街机车辆控制器(AVC)是一个简单的车辆控制器资产,允许您创建任何类型的车辆-汽车,悬浮车,摩托车,船。可定制的街机风格的车辆给你的车辆带来有趣、令人满意的玩家体验。

包括一个车辆生成器编辑器窗口,它允许您在几秒钟内设置一个新的车辆!只需链接所需的对象并填写详细信息,按下按钮,您就可以得到您的新车了!

AVC对你的赛车来说是完美的,用汽车预制构件和车辆设置快速而容易地设置你的赛车的变化。

包括演示车辆

-汽车

-悬浮车

-摩托车

-带边车的摩托车

-船

-六轮卡车

车辆的值(速度、转弯、漂移等。)保存在ScriptableObject中,这意味着您可以对数百种不同的车辆重复使用相同的值,并且只需在一个地方进行调整。

还包括了如何与车辆控制器交互的例子,用于玩家输入和人工智能

Arcade Vehicle Controller (AVC) is a simple controller asset allowing you to quickly and easily create many types of land vehicles. EG: Cars, Motorbikes (Bikes), great for arcade racing games

New in v1.5

– Vehicle audio solution for engine start, engine running, engine stop, drifting and collisions

– Collision Manager

– Collision effects. Easily added particle effects for collisions.

– Drift settings are now a ScriptableObject

– Engine start/ stop

– Tight/ loose ground follow option

Arcade Vehicle Controller (AVC) is a simple vehicle controller asset allowing you to create any type of vehicle – car, hover car, motorbike, boat. The customizable arcade-y feel to the vehicles gives a fun, satisfying, player experience to your vehicles.

Included is a Vehicle Builder editor window, which allows you to setup a new vehicle in seconds! Just link the required objects and fill in the details, press a button and you’ve got your new vehicle!

AVC is perfect for your racer, quickly and easily setup variations of your racing cars with the car prefab builder and vehicle settings.

Included Demo Vehicles

– Car

– Hover Car

– Motorbike

– Motorbike with side car

– Boat

– Truck with 6 wheels

The values for a vehicle (speed, turning, drifting, etc.) are saved in a ScriptableObject, meaning you can re-use the same values for hundreds of different vehicles, and only have to tweak them in 1 place.

Also included, are examples of how to interact with the vehicle controller for player input and AI

技术细节
– Prefab builder

– Vehicle controller (for cars, motorbikes (bikes), hover cars, simple boats, trucks)

– Trail effects

– Audio component for engine, drifting and collisions

– Collision effects

– Ground follow: keep the drone/ helicopter at the same height from the ground as it moves

– Point and click movement, for Desert Strike style (camera view) games

Unity Packages

The demo scenes require some of Unity’s packages to work. When importing AVC a prompt will be displayed asking for you to confirm the import for the following packages:

– TextMesh Pro

– Cinemachine

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