Unreal Engine Marketplace – Spawn System 开放世界人工智能产卵系统
一个更大更开放的水平,使它更容易产卵和取消产卵的敌人,而不依赖于一个设置与大量的触发框。
这个包包含一个非常容易访问的繁殖系统,你可以很容易地与你自己的人工智能结合。
繁殖系统确保当你的玩家离人工智能太远时,它就不存在了。它只有在需要的时候才会出现。
它还允许你产生不同的人工智能组和添加随机化。它是100%的蓝图,很容易阅读/扩展。
如果你是在一个开放世界的游戏,或是一个更大级别的游戏,这个系统可能会有很大的帮助在性能上。
本软件包中包含的基本AI示例:
漫游人工智能(在设定的区域内随意走动)
固定人工智能(例如:供应商)
路径AI+路径系统(一个易于使用的路径系统,您可以在几秒钟内设置AI路径)
所有的人工智能可以是友方,也可以是敌。(如果设置为敌人,它将表现为一个简单的僵尸AI)
在此处下载可播放的演示:https://goo.gl/1SL5RM
(故意让一些繁殖距离变小,这样你就能看到人工智能的繁殖)

技术细节
功能列表:
一个适合开放世界游戏的产卵和去繁殖系统。
清理后,以确保它是非常友好的性能。
示例AI。(友好而基本的僵尸AI)
有良好文档记录的蓝图,易于用您自己的变量进行扩展。

蓝图数量:4个(加上一些用于示例AI和其他)
网络复制:否
测试的平台:Windows




A system intended for bigger more open levels that makes it easier to spawn and de-spawn enemies without relying on a setup with a ton of trigger boxes.
This package contains a very accessible spawn system that you can easily combine with your own AI.
The spawn system makes sure that when your player is too far away from AI, it doesn’t exist. it’s only there when it needs to be there.
It also allows you to spawn different groups of AI and add randomization. It’s been made 100% in Blueprints and it’s easy to read/expand upon.
If you are working on an open world game, or a game with bigger levels this system will probably help a lot in performance.

Basic Example AI included in this package:
Roaming AI (Walk around to random locations within a set area)
Stationary AI (ex: vendors)
Path AI + Path system (An easy to use path system so you can set-up AI paths in a matter of seconds)
All AI can be friendly or enemy. (If it’s set to enemy it will behave as a simple Zombie AI)

Download a playable demo here: https://goo.gl/1SL5RM
(Intentionally kept some spawn distances smaller so you get to see the AI spawn)
Support discord: https://discord.gg/kdqVrWZ
***Monthly Unreal Engine Sponsored Content product for March 2020***Check out TiMer Games’ other products here:https://www.unrealengine.com/marketplace/en-US/profile/TiMer+Games
技术细节
List of Features:
A spawn and de-spawn system perfect for open world games.
Cleans up after itself to make sure it’s very performance friendly.
Example AI. (Friendly and basic zombie AI)
Well documented Blueprints and easy to expand upon with your own variables.

||Update 1.1 video||

Documentation: Available via videos:
Trailer: https://goo.gl/6JRyPu
Performance comparison: https://goo.gl/YUjQoW
Overview: https://goo.gl/CKt6re
Usage example: https://goo.gl/kkjxtz

FAQ:
How can I get the AI to attack my own Player Character?
Using the AI Behavior Toolkit with the Spawn system.
My AI spawns at 0,0,0 and doesn’t move?
How do I add my own AI?

Number of Blueprints: 4 (Plus a few for the example AI and other.)
Network Replicated: No
Platforms Tested: Windows

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