Unreal Engine Marketplace – Katana 亚洲武士道具
这一包包含3把步兵剑(乌希加塔纳),2把骑剑(塔奇),2把短剑(瓦基扎什/坦特ō)和1把大剑(Ōdachi)。
考虑周全的形状和适当的多边形数是满足每把剑。还包括两个阶段手动创建的LOD网格。
刀片的底色、金属、粗糙度和透明涂层完全可以控制,以代表其精细的表面图案。
可修改颜色和材料分配与单独的部分安装,程序双色调图案和打印家庭徽章为鞘。
技术细节
升级到史诗骷髅:是的
基于物理的渲染:是
纹理大小:主遮罩和法线从1024×1024到4096×4096不等,细节纹理从512×512到4096×4096不等。
碰撞:是的,定制
顶点数:每个网格306-5705 tris(1978-9706 tris/剑)
LOD:是(60%,25%)
网格数:静态网格28个,骨架网格18个
材质和材质实例数:15个材质,63个材质实例
纹理数:130
预期平台:Windows、Mac、SteamVR/HTC Vive
测试平台:Windows、Mac、SteamVR/HTC Vive
This pack contains 3 infantry swords (Uchigatana), 2 riding swords (Tachi), 2 short swords (Wakizashi / Tantō) and 1 large sword (Ōdachi).
Well-considered shapes as well as proper polygon count are satisfied for each swords. Also included 2 stages manually created LOD meshes.
Blade’s base color, metallic, roughness and clear coat are fully controllable to represent its elaborate surface pattern.
Available to modify color and material assignment with separate part of mountings, procedural two-tone patterns and printing family crest for sheath.
技术细节
Scaled to Epic skeleton : Yes
Physically-Based Rendering : Yes
Texture Size : Main masks and normals vary from 1024×1024 to 4096×4096, and detail textures vary from 512×512 to 4096×4096.
Collision : Yes, Custom
Vertex Count : 306 – 5705 tris per mesh (1978 – 9706 tris per sword)
LOD : Yes (60%, 25%)
Number of Meshes : 28 Static meshes, 18 Skeletal meshes
Number of Materials and Material Instances : 15 Materials, 63 Material Instances
Number of Textures : 130
Intended Platform : Windows, Mac, SteamVR / HTC Vive
Platforms Tested : Windows, Mac, SteamVR / HTC Vive
Documentation: pppeeennn.com/katana/Katana_materialguide.pdf
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