僵尸专家的子集
主要更新:修订版。2.7
新的动画和功能
(请阅读“技术细节”中的完整列表)
所有动画根运动和到位与IPC曲线
包含演示蓝图控制器
26个动画,总共52个文件
包括:超级僵尸追逐,跳跃,超攻击,着火和死亡,击中,击退,爬行/过渡,站立空转变化,步行,缓慢追逐,伸手,转弯和循环。
创建和控制你自己的僵尸部落与这组肉饥饿不死动画。我们在我们的工作室里拍摄到了真实的僵尸!(不,我们没有)让你的亡灵游戏复活。现在随着超级僵尸的行动,大力破坏僵尸启示录!
技术细节
主要版次。2.7更新
虚幻引擎4.14-4.xx
对于Engine 4.13及以前版本-包含所有FBX源动画文件,并可以使用IPC导入。
**注意:在“Vault”中使用“添加到项目”时,需要为演示BP正确设置配置文件。请参阅“\Project\Source\”中包含的“BP Config Settings”文档(在编辑器中不可见)。
新的短循环,攻击和死亡-较短的循环变化,以及长的原始。
新攻击空闲-新攻击空闲,姿势与超攻击匹配。
新的转弯和循环转弯-新的更清洁的转弯和循环。
新的稳定根运动与单轴和单速度,更容易就地实施-不稳定的根运动已被编辑和删除,以实现单方向和单速度的平稳运动。更适合多人游戏,不需要复杂的IPC编程。
详细动画列表,记录速度Cm/s。
“A”姿势骨骼参考站姿

Subset of Zombie Pro
Major Update: Rev. 2.7
New Animations and Features
(Please read complete list in “Technical Details”)
All Animations Root Motion and In-Place w/IPC Curves
Demo Blueprint Controller included
26 Animations, – 52 Total Files
INCLUDING: Hyper Zombie Chase, Jumping, Hyper-Attack, On-Fire and Deaths, Hits, Knock Back, Crawling/Transition, Standing Idles Variations, Walking, Slow Chasing, Reaching, Turns and Loops.

Create and control your own Zombie Horde with this set of flesh hungry Undead animations. We obtained and motion captured actual REAL Zombies in our studio! (No we didn’t) Bring your undead game to life. Now with Hyper Zombie moves to energetically wreak havoc in the Zombie apocalypse!

技术细节
Major Rev. 2.7 Update
Unreal Engine 4.14 – 4.xx
For Engine 4.13 and Previous – All FBX Source animation files included and can be imported with IPC.
**NOTE: When using “Add To Project” in the “Vault” – The Config files need to be set correctly for the Demo BP. See included “BP Config Settings” docs in “\Project\Source\” (not visible in the editor).
New Short Loops, Attacks and Deaths – Shorter looped variations, along with long originals.
New Attack Idles – New aggressive idles, with poses matching hyper-attacks.
New Turns and Looping Turns – New cleaner turns and loops.
New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation – Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better for Multiplayer, no need for complex IPC programming.
Detailed Animation List w/Documented Speed Cm/Sec.
“A” Pose Skeleton Reference Stance

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