《The Gnomon Workshop – Introduction to Maya 2026 Volume 2》是Eric Keller系列教程的第二卷,旨在帮助初学者深入理解Maya的核心工具与工作流程。通过25节课程,学员将学习自定义界面(如热键、工具架)、掌握多边形与NURBS建模的区别,并深入使用重建网格、重拓扑等高级建模工具。课程还涵盖图像平面设置、变形器、权重绘制及动画绑定基础,强调构建历史与节点类型(变换节点与形状节点)的理解。学员可通过配套项目文件实践操作,逐步建立行业标准的技能。建议结合第一卷(涵盖界面导航与基础编辑器)以全面掌握Maya。
课程时长:5小时 26分钟 1920X1080 mp4 语言:英语 含课程文件

The Gnomon Workshop – Introduction to Maya 2026 Volume 2。Introduction to Maya 2026: Volume 2 continues Eric Keller’s series with a deeper dive into how Maya works from a beginner level. Over 25 lessons, Eric explores the concepts of construction history and the difference between transform and shape nodes, aiming to get artists grounded in the Maya toolkit by building a solid understanding of the core tools in this powerful software. Eric provides tips and demonstrations to guide artists through every step, building confidence lesson by lesson.
Volume 2 begins with lessons on customizing the Maya interface to match your working style. Artists will learn to create custom hotkeys, shelf buttons, and marking menus before taking a close look at the modeling toolkit, which is the heart of polygon modeling in Maya. Eric demonstrates how to set up image planes and then walks through building a model, exploring some of Maya’s more advanced tools and workflows. Learn the difference between polygons and NURBS surfaces, how to use curves, and how to master Maya’s new remeshing and retopology tools. The second volume concludes with an overview of deformers, weight painting, and the all-important basics of creating animation rigs in Maya.
The variety of projects demonstrated makes Eric’s lessons engaging and reinforces fundamental concepts. Eric has provided project files that artists can use to follow along with the lessons. Simply use the included scene files for practice as you develop your skill set in line with entertainment-industry standards.
Be sure to watch Introduction to Maya 2026: Volume 1 for a comprehensive guide featuring 20 in-depth lessons that walk artists through the Maya interface and navigation, and detail the essential editors required to build professional-looking 3D models and scenes.
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