这门《硬表面三维VR机甲设计》Gnomon Workshop课程,由Studio ARTILUS的视觉开发艺术家与3D专家Corey Gooch主讲,课程以Adobe Substance 3D Modeler为核心,带领艺术家学习在VR环境中进行概念机甲的设计与雕刻;随后在ZBrush中进行细节深化与模型优化;最终于Blender中完成装配、纹理、动画及为3D打印准备的最终呈现。Corey不仅系统讲解了从参考收集、VR雕刻基础到有机与机械形态塑造的工具技法,还分享了其兼顾功能与形式的设计思维与决策过程。学员将深入掌握Substance 3D Modeler绝大部分工具,并获得通过ZBrush与Blender将概念完整落地的专业工作流洞察。课程附有Corey提供的原始雕塑文件与ZBrush配置文件作为学习资源。
课程时长:7.5小时 1920X1080 mp4 语言:中文朗读+英语原声 含课程文件


Substance 3D Modeler, ZBrush & Blender Workflow with Corey Gooch
The Gnomon Workshop – Hard-Surface 3D VR Mech Design。This workshop guides artists through the process of designing and sculpting a conceptual mech in VR using Adobe Substance 3D Modeler. ZBrush is used to fine-tune the model’s details, and the final presentation is taken care of in Blender.
Over the course of 7 hours, Corey Gooch, Visual Development Artist and 3D Specialist at Studio ARTILUS, discusses the fundamentals of sculpting in Substance 3D Modeler and walks through a series of videos detailing the creation of a carefully crafted autonomous mech. Beginner and intermediate-level artists will have the opportunity to learn Corey’s professional approach to reference collection and integration into Substance 3D Modeler. They will also explore all of the basics of its VR sculpting tools and discover detailed explanations of tools and techniques for achieving organic and mechanical forms. Corey also offers strategies for placing key design features and balancing functionality with form.
Moving into ZBrush, Corey demonstrates how to optimize the deforming components for rigging and texturing, and achieve the finer details that cannot (yet) be achieved in VR alone. Techniques for preparing your mech for animation, posing, and 3D printing considerations are also covered. In the final portion of the workshop, Corey jumps into Blender to provide a cursory and high-level overview of rigging, texturing, animating, and how to prepare models for 3D printing.
Throughout the workshop, Corey shares the thought processes behind why he designs the way he does and how his chosen tools work together to achieve his vision. Artists will gain helpful insight into Corey’s decision-making process, which focuses on functionality and effective problem-solving during a creative workflow. By completing this workshop, artists will have a solid grasp of at least 80 percent of the tools in Substance 3D Modeler and have sound insights into how to sculpt, refine, and bring their concepts to life using ZBrush and Blender.
Corey has provided his .smod raw sculpt file and ZBrush .cfg file as a downloadable resource with this workshop.
Software Used
Substance 3D Modeler Blender ZBrush


课程目录:
01 – 简介
02 – 所用工具与软件概览
03 – 参考资料收集与PureRef使用
04 – Substance 3D Modeler软件概览
05 – Substance 3D Modeler VR教程
06 – VR雕刻绘画工具实践
07 – VR概念雕刻阶段 – 第一部分
08 – VR概念雕刻阶段 – 第二部分
09 – VR中级细节雕刻 – 第一部分
10 – VR中级细节雕刻 – 第二部分
11 – VR最终细节雕刻阶段
12 – VR雕刻导出至ZBrush
13 – ZBrush细节深化与初步优化
14 – Blender文件准备与展示设置 – 第一部分
15 – Blender文件准备与展示设置 – 第二部分
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