
我们是一支小型开发团队,致力于为Autodesk Maya打造名为”Ahoge”的插件。该插件旨在简化发型创建流程——包括动漫、漫画及游戏项目中常见的风格化复杂发型。
“Ahoge”之名源自日语”アホ毛”,直译为”呆毛”。在二次元作品中,呆毛是标志性的角色设计元素:一根常常翘起的发丝,能为角色增添魅力与个性。
与传统依赖发丝引导线的方式不同,Ahoge直接在几何体上生成头发,使流程更直观。它采用NURBS曲面进行发丝生成(虽非直接可用的游戏发片,但我们已开始开发将Ahoge头发转换为发片的工具集)。您可以使用ZBrush的IMM曲线笔刷等任何偏好软件建模发型,唯一要求是发管必须两端开口,之后在Maya中将其转换为NURBS曲面。
Ahoge配备Nurbopus等工具加速几何体创建。未来更新将扩展功能——例如添加程序化辫子生成节点等高级特性。
目前Ahoge支持Arnold渲染,并能将头发导出为Alembic格式至Unreal Engine与Marmoset Toolbag 5。版本说明:现已实现安装程序!新增”头发转网格”工具;”转曲线”工具现支持曲线分组;修复了仅能24fps导出动画的问题;解决了无法批量移除曲面绑定的缺陷。
包含版本:ahoge 0.9.1 中英版支持Maya2023-2026
ahoge 0.7 支持Maya2023–2025
该插件支持Windows系统上的Maya 2023至2026版本(目前暂不支持macOS系统)。




The plugin supports Maya 2023 through 2026 on Windows (macOS isn’t supported at this time)
To install the plugin, follow the instructions in the ahoge_installer. Manual Installation is also available. If you failed to install the plugin, please contact us, we will try to help you.
We are a small team developing a plugin for Autodesk Maya called Ahoge, designed to simplify the process of creating hairstyles — including stylized and complex ones, such as those often seen in anime, manga, and game projects.
The plugin’s name — Ahoge — comes from the Japanese word アホ毛 (a-ho-ge), which literally translates to “foolish hair” or “idiot hair.” In anime and manga, an ahoge is a distinctive character design trait: a single, often unruly strand of hair that sticks out, adding charm and personality to the character.
Unlike traditional approaches that rely on hair guides, Ahoge simply populates geometry with hair, making the process more intuitive. It uses NURBS surfaces for hair generation. This is not game-ready haircards, but we have begun development on a toolset for converting Ahoge hair into haircards. You can model the hairstyle in any software you prefer — for example, in ZBrush using IMM Curve brushes. The only requirement is that the tubes must be open at both ends. In Maya, you’ll then need to convert them into NURBS surfaces.
Ahoge includes tools like Nurbopus to speed up hair geometry creation. Future updates will expand its functionality — for example, by adding a procedural braid generator node and other advanced features.
Currently, Ahoge supports rendering in Arnold and allows exporting hair as Alembic to Unreal Engine and Marmoset Toolbag 5. Release Notes
An installer is now implemented! Added Convert Hairs to Mesh tool. Convert to Curves tool now supports curve grouping. Bugfixes: export animation with any fps, not just 24 fps. Fixed an issue where you couldn’t remove multiple surface rigs.
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