MP4 |视频:h264,1280×720 |音频:AAC,44100 Hz

语言:英语+中英文字幕(根据原英文字幕机译更准确)|大小解压后:3.36 GB |时长:4h 17m

本课程是关于用Unity视觉效果图为游戏创建VFX。

你将从零开始学习VFX图形,创造一些火花。然后我们进入一个令人敬畏的球体爆炸效果区域。

你会学到:

学习Unity视觉效果图。
学习Unity着色器图形。
了解如何为游戏创建视觉效果。
游戏VFX的纹理,网格和着色器。
要求:

Unity:基本
Photoshop(或类似):基本
Blender:基本
图形平板电脑有所帮助
这门课是给谁上的:

Unity用户
虚幻引擎用户
游戏开发者
VFX艺术家
3D通才
程序员
插图画家
动画家



课程目录:
01.1.1 -简介
02.2.1 – VFX图VS粒子系统
03.2.2 -准备好项目
04.2.3 -快速项目概述
05.2.4 – VFX图-概述
06.2.5 – VFX图火花-产卵,运动和边界
07.2.6 – VFX图火花-形状和对齐
08.2.7 – VFX图火花-重力和颜色
09.2.8 – VFX图火花-设置位置&世界和局部空间
10.2.9 – VFX图火花-碰撞和触发事件
11.3.1 -启动球体
12.3.2 -球体纹理
13.3.3 -球体火炬
14.3.4 -启动地面AoE
15.3.5 -开始爆炸-火花
16.3.6 -爆炸-半球
17.3.7 -爆炸噪声纹理
18.3.8 -主着色器图形-失真
19.3.9 -主着色器图形-融合和颜色
20.3.10 -爆炸-照明弹击中
21.3.11 -爆炸-冲击波
22.3.12 -爆炸-地面模糊
23.3.13 -爆炸-地面标志
24.3.14 -冲击动画书-第03帧
25.3.15 -冲击动画书-第02、04和05帧
26.3.16 -冲击动画书-01和06帧
27.3.17 -导出影响动画书
28.3.18 -使用冲击动画书
29.3.19 -冲击环动画书
30.3.20 -球体颗粒进入
31.3.21 -改进之球
32.3.22 -地面AoE的改进
33.3.23 -改进爆炸
34.3.24 -球体爆炸变异01
35.3.25 -球体爆炸变异02
36.4.1 -结语最后几句话







MP4 | Video: h264, 1280×720 | Audio: AAC, 44100 Hz
Language: English | Size: 3.21 GB | Duration: 4h 17m

This course is about the creation of VFX for Games with Unity Visual Effect Graph.

You will start learning VFX Graph from scratch by creating some sparks. Then we move on to an awesome Orb Explosion area of effect.
Unity Visual Effect Graph – Beginner To Intermediate
What you’ll learn:

Learn Unity Visual Effect Graph.
Learn Unity Shader Graph.
Learn how to create Visual Effects for Games.
Textures, Meshes and Shaders for Game VFX.
Requirements:

Unity: Basic
Photoshop (or similar): Basic
Blender: Basic
Graphic Tablet Helps
Who this course is for:

Unity users
Unreal Engine users
Game Developers
VFX Artists
3D Generalists
Programmers
Illustrators
Animators

01. 1.1 – Introduction
02. 2.1 – VFX Graph VS Particle System
03. 2.2 – Getting the Project Ready
04. 2.3 – Quick Project Overview
05. 2.4 – VFX Graph – Overview
06. 2.5 – VFX Graph Sparks – Spawn, Motion & Bounds
07. 2.6 – VFX Graph Sparks – Shape & Alignment
08. 2.7 – VFX Graph Sparks – Gravity & Color
09. 2.8 – VFX Graph Sparks – Set Position & World and Local Space
10. 2.9 – VFX Graph Sparks – Collisions & Trigger Events
11. 3.1 – Starting the Orb
12. 3.2 – Orb Texture
13. 3.3 – Orb Flare
14. 3.4 – Starting the Ground AoE
15. 3.5 – Starting the Explosion – Sparks
16. 3.6 – Explosion – Hemisphere
17. 3.7 – Explosion – Noise Texture
18. 3.8 – Master Shader Graph – Distortion
19. 3.9 – Master Shader Graph – Dissolve & Color
20. 3.10 – Explosion – Flare Hit
21. 3.11 – Explosion – Shockwave
22. 3.12 – Explosion – Ground Blur
23. 3.13 – Explosion – Ground Mark
24. 3.14 – Impact Flipbook – Frame 03
25. 3.15 – Impact Flipbook – Frame 02, 04 and 05
26. 3.16 – Impact Flipbook – Frame 01 and 06
27. 3.17 – Exporting the Impact Flipbook
28. 3.18 – Using the Impact Flipbook
29. 3.19 – Impact Ring Flipbook
30. 3.20 – Orb Particles In
31. 3.21 – Improvements Orb
32. 3.22 – Improvements Ground AoE
33. 3.23 – Improvements Explosion
34. 3.24 – Orb Explosion Variation 01
35. 3.25 – Orb Explosion Variation 02
36. 4.1 – Conclusion A Few Last Words

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