学习从头到尾对高质量游戏资源进行建模、UV展开和纹理处理。

在这个分步式Blender和Substance Painter培训课程中,我将带您完成战斗刀游戏资产建模和纹理的整个过程。

该游戏开发课程适合初学者,但在观看之前您应该具备一些基本的Blender知识。本课程将教您许多不同的硬表面建模技术和建模工具,包括斜切、水下建模和无损修改方法。它将带您从在背景中设置参考照片到完成高质量、高分辨率的游戏3D刀模型。

本课程首先引导您创建刀的高多边形模型,稍后我们将使用该模型将法线贴图烘焙到低多边形、可用于游戏的模型上。

为了准备我们的纹理模型,我将引导您使用我们的低多边形刀模型并在Blender中将其展开UV。您将学习如何通过手动向边缘添加接缝来指定如何展开对象、如何修改和使用UV,以及如何寻找UV拉伸以确保应用纹理时不会变形。

完成UV展开后,我将向您展示如何使用Blender为刀烘焙法线贴图,以使我们高效的低多边形刀看起来更详细和高分辨率。无论您是想在Blender中使用这把刀,还是将其导出到Unity或Unreal等游戏引擎,我都会向您展示如何确保您的模型及其法线贴图在所有软件中看起来正确。

Blender 和 Substance Painter 中的 Combat Knife 3D 游戏资源

课程时长:2小时 包含项目文件 1280X720 MP4

Combat Knife 3D Game Asset in Blender and Substance Painter

Duration 2h Project Files Included MP4

Combat Knife 3D Game Asset in Blender and Substance Painter

Info:
Learn to model, UV unwrap, and texture a high quality game asset from start to finish.

In this absolutely free step-by-step Blender and Substance Painter training course I’ll take you through the entire process of modeling and texturing a combat knife game asset.

This game development course is beginner friendly but you should have some very basic knowledge of Blender before watching. This course will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It’ll take you from setting up a reference photo in the background to completing a high quality, high resolution, 3d knife model for games.

The course starts off by taking you through creating the high-poly model of the knife that we’ll later use for baking normal maps onto a low-poly, game-ready model.

To prepare our model for texturing I’ll walk you through taking our low-poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to make sure your textures will be applied without distortion.

After we’re done UV unwrapping, I’ll show you how to bake a normal map for the knife using Blender in order to make our efficient low-poly knife look more detailed and high resolution. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I’ll show you how to make sure your model and its normal map look right in all software.

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