Release date:2022, October

Author:Nexttut

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn how to plan and execute the Modular Environment Planning Environment based on references Create AAA meshes using kitbash system Texture high quality props Lean how kitbashing can save you a lot of time

Requirements

I expect you to have some sort of basic 3d modelling experience.

You should have Unreal Engine, Substance 3D Painter, Substance 3D Designer, Blender, Zbrush, Photoshop, Gimp installed on your computer.

Description

Do you have problems making good-looking environments for your games?

Then I welcome you to Nexttut education’s Game Environment Art Master Class.

WHY SHOULD YOU LEARN FROM ME: My name is Arash and I have been a 3D environment artist with a passion for real-time game environments. I have experience in teaching a lot of people, and I feel confident that you are going to learn some new techniques from this course.

By the end of this course,

Learn how to plan and execute the Modular Environment

Be efficient in production by Re-Using from your already-created content

Lean how kitbashing can save you a lot of time

WHAT WILL I LEARN:

Planning Environment based on references

How to Block out an environment to make sure that your ideas will work

Create AAA meshes using kitbash system

Texture high quality props

Be faster in production by mixing best powers of different pieces of software together

COURSE PROJECTS: We will start by planning and taking a look at references. Then block out the environment to make sure that the ideas are alright. Then we will tackle the AAA creation and make sure that everything in here is modular so that you can reuse the same pieces over and over again to get a special result every time. We do a lighting pass so that you learn how to push your scenes further by a good lighting and mood.

IS THIS COURSE RIGHT FOR ME: I have designed this course for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip and everything has been explained.

The course is also for artists who want to speed up their workflow in Zbrush, Unreal Engine 5, Blender, Substance 3D Designer and Substance 3D Painter.

WHO IS NOT THE IDEAL STUDENT: This course is not designed for absolute 3d modelling beginners.

WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:

I expect you to have some sort of basic 3d modelling experience.

You should have Unreal Engine 5 and the softwares mentioned installed on your computer.

JOIN ME NOW: So if you want to model production ready female characters, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Who is the target audience?

This course is not designed for absolute 3d modelling beginners. This course is for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games.

01. Introduction 02. Download Project Files 03. References and Planning 04. Blockout Main Shapes 05. Finalizing The Blockout 06. Temple Floor Modularity 07. Finishing Temple Blockout 08. Secondary Temple Blockout 09. Black Smith Mentality 10. Introduction to Zbrush 11. Primitive Kitbash Sculpt 12. Alpha Creation In Substance 13. More Alpha in Substance 14. Ruined Kitbash Sculpt 15. Medium Details Sculpting 16. Healthy Kit Small Details 17. Broken Kit Small Details 18. Healthy Bricks Kit Unwrap 19. Unwrap and Bake Kits 20. Kits Texturing First Pass 21. Kits Texturing Final Pass 22. Kitbashing Floor Kits 23. Molding Trim Sculpt 24. UV And Texture Modelling 25. The Floor Kit in UE5 26. Mid Kit Blockout 27. Sculpting Mid Floor Details 28. Bake And Texture Mid Kit 29. Test The Mid Kit In UE5 30. Top Floor Block Out 31. Brick Creation in Zbrush 32. Top Front Module Sculpt 33. Finishing Main Room Sculpt 34. Lowpoly From Highpoly 35. Unwrap The Main Room 36. Test Main Room in UE5 37. Enterance Blockout 38. Secondary Temple Extra 39. Pillar And Dome Sculpt 40. Finishing Extra Sculpts 41. Sculpt Frame Ornament 42. Lowpoly and UV Secondary 43. Texture Extra kit 44. Unwrap and Bake Extra Kit 45. Secondary Temple in UE5 46. Suspension Bridge Kit Blockout 47. Wood Alpha in Designer 48. Sculpting Planks 49. Unwrap Bridge Kit 50. Texture Bridge Kit 51. Kitbashing Suspension Bridge 52. Placing Bridge Into UE5 53. First Rock Heigh Map 54. Finishing Rock Height Maps 55. Sculpt Rocks In Zbrush 56. Lowpoly Rocks in UE5 57. Create The Cave Using Rocks 58. Create Variations in Temple 59. The Foliage Workflow 60. Sculpting Ivy leaves 61. Texturing Foliages 62. Lowpoly Foliage 63. Master Material Creation 64. Temple First Pass Material 65. Tiling Rock Material 66. Rock Material in UE5 67. Floor Kit Second UV 68. All of Second UVs 69. Second UVs in UE5 70. Second UV Grime And Dirt 71. First Pass Lighting 72. Second Lighting Pass 73. Last Minute Touches 74. Dragon Flag 75. Flags in UE5 76. Thank You [Udemy] Game Environments Art Masterclass by Nexttut_Subtitles.7z

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