Release date:2022

Author: Diego Blanco

Skill level:Beginner

Language:English

Exercise files:Yes

Requirements Basic knowledge of Figma and After Effects is recommended.

Description In this course, I will take you through the workflow, tools and techniques I have used while working in commercial projects for brands such as Vogue Magazine, Bulgari, Squarespace, Sony, Virgin and many others.

I’ll show you how I prototype almost everything, from early ideas to complex WebGL interactions.

And we won’t only talk about user-testing. With a very practical approach, we will use tools like Figma, Principle or After Effects plug-ins to quickly create beautiful video-prototypes that will help you pitch design ideas, convince business leaders and seduce investors.

You will learn

Prototyping & User Testing Fundamentals Prototyping tools Prototyping Low Fidelity: Surveys, Card sorting, Paper Prototyping, etc Prototyping Mid Fidelity: Clickable prototypes, Interactive prototypes, etc Prototyping Hi Fidelity: No code tools, Low-code platforms. User testing your prototypes.

0001_About_the_instructor 0002_Before_we_start 0003_Why_should_I_prototype_The_importance_of_User_testing_your_designs 0004_Convincing_clients_and_business_leaders_The_ROI_of_design_testing 0005_Is_user_testing_always_necessary 0006_Types_of_prototypes 0007_State_of_prototyping_tools_in_2021 0008_Toolstack_6_essential_tools_to_cover_all_prototypes 0009_Understanding_Low_Fidelity_prototypes 0010_Surveys_Validating_hypothesis_with_Typeform 0011_Card_sorting_Validating_Information_Architecture_with_Miro_or_with_Treejack 0012_Paper_Prototyping_Validating_Content_Hierarchy_with_Paper_Scissors 0013_Low_Fidelity_Wireframes_Validating_User_Flows_and 0014_Understanding_Mid_Fidelity_Prototypes 0015_Clickable_prototypes_Validating_user_flows_with_Figma 0016_Interactive_prototypes_Validating_Interactions_and_animation_with_Principle 0017_Prototyping_breakpoints_and_responsiveness_with_Anima 0018_Using_After_Effects_as_a_prototyping_tool 0019_Prototyping_faster_with_After_Effects_plugins 0020_Creating_a_pitch_video_prototype_in_After_Effects_for_Bulgari 0021_Understanding_High_fidelity 0022_No_code_tools_An_introduction_to_no_code_for_prototyping 0023_Low_code_platforms_An_introduction_to_low_code_for_prototyping 0024_Testing_with_Users 0025_Choosing_Qualitative_or_Quantitative 0026_Choosing_formative_or_summative 0027_Choosing_moderated_or_unmoderated 0028_How_many_participants 0029_Toolstack_in_2021 0030_Final_Thoughts [Awwwards] Advanced Prototyping- From early ideas to rich interactions.7z [Awwwards] Advanced Prototyping- From early ideas to rich interactions_Subtitles.7z

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