Release date:2020, February

Author:Igor Shevchenko

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Hello everyone in this course you will learn how to create old wooden barrel. At the very beginning we will create the main body in Blender. Baking maps in Marmoset ToolBag. And texturing barrel in Substance Painter. The final render is made in Marmoset.

Requirements Software used in the tutorial: Blender, Rizom UV, Substance Painter, Marmoset ToolBag, Photoshop. Skill Level -Beginner to Intermediate. You must have basic knowledge in these software.

Discription Hello everyone in this course you will learn how to create old wooden barrel.

About the tutorial:

– Source files

– Software used in the tutorial: Blender, Rizom UV, Substance Painter, Marmoset ToolBag, Photoshop.

– Skill Level -Beginner to Intermediate. You must have basic knowledge in these software.

– 29 Chapters (4+ hour of Lesson)

At the very beginning we will create the main body in Blender. Then we make a UV unwarp in the Rizom UV. Baking maps in Marmoset ToolBag. And texturing barrel in Substance Painter. The final render is made in Marmoset.

Modeling is done with standard tools. no additional extensions are required. This applies not only to the blender, but also to other programs.

You will also learn about a slightly non-standard, but quick type of retopology. Useful baking tools such as “cage” and “skew”.

We will bake such maps in the marmost as: ambient occlusion, normal map, ID, thickness.

We will also slightly correct the maps in PhotoShop.

Also, perhaps it will be a small discovery for you that to create very high-quality textures from various materials, such as wood, metal, and the like, it is NOT NECESSARY TO SCULPT THEM. Substanse will do everything for you.

You will learn all this and much more if you watch this course.

Who is Course for? For those who want to increase the skill of creating models of the gaming environment. Who is interested in the development of such elements.

01 – Barrel body creating 02 – Side boards creating 03 – Metal rings 04 – Wooden stand 05 – Tap and cork 06 – Making a version of low poly barrel 07 – Sharp edges 08 – UV unwrap 09 – Preparation for Rizom Uv 10 – Rizom uv and finishing the work with uV unwrap 11 – Materials assignment 12 – Marmoset Toolbag Start baking 13 – Continue normal map making 14 – Other maps baking 15 – Normal map editing in Photoshop 16 – Substance painter Wood material creating 17 – Completing the creation of the wood material 18 – Metal rings texturing 19 – Editing end boards and adjusting the material of the wood 20 – Starting to texture a wooden stand 21 – Finish work with the stand 22 – The tap texturing 23 – The cork texturing 24 – Lable creating 25 – Wine splashes creating 26 – Final adjustment of materials Post effects 27 – Texture maps export 28 – Maps combining in Photoshop 29 – Rendering in Marmoset Toolbag ProjectFiles.7z [Udemy] Creating an old barrel in Blender_Subtitles.7z

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