Release date:2019, April
Author:Darrin Lile
Skill level:Beginner
Language:English
Exercise files:Yes
Join me in this course where we will create a game character from scratch using Blender 2.8. We will also export the character to Unity and configure it so it can be controlled within the game engine.
In this course, you will learn the following:
3D modeling in Blender 2.8 UV mapping Texturing and sculpting Baking a normal map Rigging a character in Blender 2.8 Animating a 2D face with Grease Pencil Creating animation cycles for a video game Exporting a character and animations from Blender 2.8 to Unity Creating a C# script in Unity to control a game characterIf you have always wanted to create a game character and want to learn the basics of Blender 2.8, then this course is perfect for you. Let’s get started on creating a game character in Blender 2.8!
02 Modeling the Head 03 Creating the Torso 04 Modeling the Legs 05 Creating the Arm 06 Beginning the Hand 07 Finishing the Hand 08 Beginning the Hair 09 Finishing the Hair
03 UV Mapping10 UV Mapping the Hips 11 UV Mapping the Head and Torso 12 UV Mapping the Leg and Arm 13 Creating a Unified UV Map
04 Texture Painting and Sculpting14 Beginning to Texture Paint 15 Finishing the Base Colors 16 Painting the Jacket Detail 17 Texturing the Zipper and Belt 18 Adding Sculpt Detail to the Hair 19 Baking a Normal Map
05 Rigging the Character20 Beginning the Rig 21 Creating the Arm and Leg Bones 22 Adjusting Roll and Mirroring 23 Binding the Character to the Rig 24 Weight Painting the Character 25 Adjusting and Testing Weights 26 Setting Up IK Legs 27 Creating the Foot Roll Bones 28 Foot Roll Parenting and Constraints 29 Setting Up the Toe and Knee Controls 30 Finishing the Weight Painting 31 Creating the Control Object Bones 32 Finishing the Control Object Bones 33 Mirroring and Parenting Control Bones 34 Placing the Custom Shapes 35 Finishing the Rig
06 Animating the Character36 Setting Up for Animation 37 Finishing the Interface Set up 38 Drawing the 2D Face 39 Creating the Idle Animation 40 Animating the Head Turns and Blinks 41 Rendering and Testing the 2D Animation 42 Starting the Run Animation Cycle 43 Continuing the Run Animation 44 Finishing the Run Cycle 45 Creating the Jump Animation 46 Animating the Face for the Jump
07 Character Set-up in Unity47 Exporting Assets to Unity 48 Creating and Importing the Sprite Sheets 49 Configuring the Character in Unity 50 Retargeting Animations onto Our Character 51 Setting Up the Animator Controller 52 Beginning the Player Script 53 Animating the Sprite Sheets 54 Activating the Face Objects 55 Configuring the Character Movement 56 Conclusion
[Skillshare] Blender 2.8 Game Character Creation by Darrin Lile.7z [Skillshare] Blender 2.8 Game Character Creation by Darrin Lile_Subtitles.7z


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