Release date:2019

Duration:06 h 00 m

Author:Chung Kan

Skill level:Beginner

Language:English

Exercise files:Yes

Description: In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design.

A working knowledge of Zbrush and/or Mudbox as well as 3dsmax is preferred but these principles & techniques can also be applied to other 3D modeling/sculpting packages.

Sections:

Part 1: Base Mesh Blockout (1hr 27mins)

Part 2: Base Mesh Detail Refinement (1hr 41mins)

Part 3A: Base Mesh Finalization (56mins)

Part 3B: Base Mesh Finalization (56mins)

Part 4: Armor Sculpting (1hr 23mins)

Part 5: Creature Sculpting (1hr 39mins)

Topics Covered:

3D Blocking

Designing/Concepting

Polygonal Modeling

Hard Surface Sculpting

Organic Sculpting

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