Release date:2015, September 19

Duration:08 h 20 m

Author:Mographplus

Skill level:Beginner

Language:English

Exercise files:Yes

In this series of tutorials in 8 hours and 20 minutes, that’s 500 minutes of tutorials, we learn how to use Arnold for cinema 4d. We released the first upate for this course , at March 15th, 2016, please read the description for more information.

First I show you where to find different Arnold tools and functions inside Cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d.

Product Description Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold for Cinema 4d , that’s is why we discuss them thoroughly in more than 50 minutes and in 7 lessons, we make sure you comprehend the core principles before moving on to more general topics like lighting and shading.

The next section of the course is dedicated to lighting, we learn about different lights in Arnold and different lighting techniques , we learn about Area Lights. spot, distant and point lights, mesh and photometric lights.

We learn what are light filters and how to use them, what is physical sky and image based lighting, we learn about amazing volumetric effects in Arnold for cinema 4d, including Volume scattering and fog.

The lighting section of this course is about 1 hour a and 20 minutes in 12 lessons.

In the next section of the comprehensive introduction to Arnold For Cinema 4d , we start talking about shading and shader network, Arnold’s node-based shader network is one of the point that sets Arnold apart, it is so powerful that’s gonna blow your mind , its gonna change the way you think about shaders and developing them.

First we learn about standard shader which is the main shader in Arnold and capable of creating all sort of materials, we cover standard shader in the longest lesson of this course in about 40 minutes.

Then we discover bump and displacement mapping in Arnold. We explore skin shader and hair shader in a lot of details, these two shaders lets you realistically create subsurface scattering and hair shaders, the hair shader particularly is fantastic, and definitely one of the best hair shaders out there.

Then we learn about ray-switch, ambient occlusion, wire frame, utility, flat, lambert, two-sided and shadow matte shaders.

And then we take a closer look at the available nodes in Arnold shader network editor, we learn about layer color node, different color nodes, conversion, math and shading state nodes, we learn how to use user data and utility nodes and hopefully after watching these you should be very comfortable to develop complex shaders using these long list of nodes.

The shading section of this course is about 3 and a half hour in 16 lessons. Then we see what Arnold has to offer when the time comes to cameras, we learn about different camera features and different camera types, we explore how to achieve effects like depth of field and motion blur.

In about 35 minutes and in 4 lessons we learn all about cameras.

13 focus unchanged AA Samples set to 6 In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d , we learn about Arnold drivers, we learn about AOVs. What are the AOVs that Arnold offers and how to export and composite them in a composting app like After effects. Then we learn about custom AOVs and how to write them out using Arnold shader network editor. then we discover different render settings and also we learn about texture settings and tx manager in Arnold.

The rendering section of the course is about 75 minutes in 5 lessons. In the final section of the course we take a closer look at Arnold parameters tag, we learn about Arnold procedural and how to render cinema 4d particles using Arnold, in the final lesson of the course we learn about Arnold volume, we learn how capable Arnold is in handling openVDB files and rendering them realistically, we show you all the steps you need to render openVDB files in Arnold.

The final section of the course is 40 minutes in 4 lessons. This course is the best we have ever recorded at mographplus.com, this is quite different from what we have been doing at mographplus since we started, for each and every lesson there is a script and there is a plan, and this is how we are gonna be recording our courses from now on.

Also this is a live course, so whenever there is a major update from solid angle we are gonna be covering it in detail and add it to this course.

So there you have it, you asked for it, you got it, comprehensive introduction to Arnold For Cinema 4d.

Lets get started.

Table of Contents

SECTION 0: INTRODUCTION

0000. Introduction 04:45

0001. Project Files 01:13

SECTION 1: ARNOLD IN CINEMA 4D

0101. Where is Arnold 04:22

0102. General workflow 06:44

0103. Layout 01:32

SECTION 2: SAMPLING AND RAY DEPTH

0201. Sampling and camera samples 08:59

0202. Diffuse samples 05:55

0203. Glossy samples 05:25

0204. Refraction samples 06:36

0205. Diffuse ray depth 06:22

0206. Glossy and reflection ray depth 06:50

0207. refrcation and transparency ray depth 10:13

SECTION 3: LIGHTING

0301. Area light 16:36

0302. Area light shapes 02:53

0303. Spot light 04:51

0304. Distant light 03:24

0305. Point Light 02:04

0306. Mesh Light 06:24

0307. Photometric light 04:08

0308. Light filters 11:02

0309. Physical sky 06:04

0310. Image-based lighting 08:44

0311. Volume scattering 08:19

0312. Fog 03:41

SECTION 4: SHADING

0402. Standard shader 38:47

0403. Bump and normal mapping 06:04

0404. Subdivision and displacement mapping 20:22

0405. Skin shader 20:06

0406. Hair shader 20:59

0407. Ray-switch shader 08:32

0408. Ambient occlusion shader 13:23

0409. Wire frame shader 03:21

0410. Utility shader 07:23

0411. Flat , lambert and two-sided shader 03:45

0412. Shadow matte shader 08:01

0413. Layer color node 11:20

0414. Color nodes 06:53

0415. Conversion , math and shading states nodes 11:37

0416. User data nodes 07:31

0417. Utility nodes 17:34

SECTION 5: CAMERA

0501. Camera 09:17

0502. Depth of field 08:39

0503. Motion blur 09:08

0504. Camera types 06:33

SECTION 6: RENDERING

0601. Arnold driver 09:40

0602. AOVs 24:37

0603. Custom AOVs and object mask 18:58

0604. Render settings 11:34

0605. Texture settings and tx manager 07:12

SECTION 7: MISCELLANEOUS

0701. Arnold parameters tag 07:11

0702. Arnold procedural 07:35

0703. Particles 04:49

0704. Arnold volume 20:56

SECTION 0: INTRODUCTION 0000_Introduction 0002_ProjectFiles

SECTION 1: ARNOLD IN CINEMA 4D 0102_where_is_arnold 0103_general_workflow 0104_layout

SECTION 2: SAMPLING AND RAY DEPTH 0201_sampling_and_camera_samples 0202_diffuse_samples 0203-glossy_samples 0204_refraction_sampes 0205_diffuse_ray_depth 0206_glossy_and_reflection_ray_depth 0207_refraction_transparency_raydepth

SECTION 3: LIGHTING 0301_area_light 0302_arealight_shapes 0303_spotlight 0304_distantlight 0305_pointlight 0306_meshlight 0307_photometric_light 0308_light_filters 0309_physical_sky 0310_image-based_lighting 0311_volume_scattering 0312_fog

SECTION 4: SHADING 0402_standard_shader 0403_bump_and_normal_mapping 0404_subdivision_and_displacment_mapping 0405_skin_shader 0406_hair_shader 0407_ray_switch_shader 0408_ao_shader 0409_wireframe_shder 0410_utility_shader 0411_flat_lambert_twosidedd_shader 0412_shadow_matte_shader 0413_layer_color 0414_color_nodes 0415_conversion_math_shadingstates_nodes 0416_userdata_nodes 0417_utility_nodes

SECTION 5: CAMERA 0501_camera 0502_depth_of_field 0503_motion_blur 0504_camera_types

SECTION 6: RENDERING 0601_arnold_driver 0602_aovs 0603_custom_aovs_and_object_mask 0604_render_settings 0605_texturesettings_and_txmanager

SECTION 7: MISCELLANEOUS 0701_arrnold_parameters_tag 0702_arnold_procedural 0703_particles 0704_arnold_volume Project Files.7z

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