Release date:2016, May

Author:Helloluxx

Skill level:Beginner

Language:English

Exercise files:Yes

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana.

“Mastering Arnold Renderer for Cinema 4D” is a collection of short, educational video lessons that feature Solid Angle’s global illumination rendering engine. With a total length of 6 hours, this course is all about key concepts that will help get you started working with this highly efficient, physically-based ray tracer.

Table of Contents:

01. Layout Overview

02. Shaders

– Arnold Shader Network (Overview, Shortcuts)

– Workflow

– Surface (Standard, Layer Color, Ray Swtich, Utility, Skin, Shadow Matte, Bump and Normal Mapping)

– Texture (Image – Free Sample, TX)

– Math (Random, Range)

– User Data (RGB, Int, Dynamic Feed)

– Utility (Facing Ratio – Free Sample, UV Transform)

– C4D Shaders (Bitmap, Vertex Map – Free Sample)

– Referencing

– Material Stacking

Mastering C4DtoA – Vol 01 01 – Layout Overview 02 – Shaders – 01 – Arnold Shader Network – 01 – Overview 02 – Shaders – 01 – Arnold Shader Network – 02 – Shortcuts 02 – Shaders – 02 – Workflow 02 – Shaders – 03 – Surface – 01 – Standard 02 – Shaders – 03 – Surface – 02 – Layer Color 02 – Shaders – 03 – Surface – 03 – Ray Switch 02 – Shaders – 03 – Surface – 04 – Utility 02 – Shaders – 03 – Surface – 05 – Skin 02 – Shaders – 03 – Surface – 06 – Shadow Matte 02 – Shaders – 03 – Surface – 07 – Bump and Normal Mapping 02 – Shaders – 04 – Texture – 01 – Image 02 – Shaders – 04 – Texture – 02 – TX – 01 – Overview 02 – Shaders – 04 – Texture – 02 – TX – 02 – TX Manager 02 – Shaders – 04 – Texture – 02 – TX – 03 – Mip Mapping 02 – Shaders – 04 – Texture – 03 – Ramps 02 – Shaders – 05 – Math – 01 – Random 02 – Shaders – 05 – Math – 02 – Range 02 – Shaders – 06 – User Data – 01 – RGB 02 – Shaders – 06 – User Data – 02 – Int 02 – Shaders – 06 – User Data – 03 – Dynamic Feed 02 – Shaders – 07 – Utility – 01 – Facing Ratio 02 – Shaders – 07 – Utility – 02 – UV Transform 02 – Shaders – 08 – C4D Shaders – 01 – Bitmap 02 – Shaders – 08 – C4D Shaders – 02 – Vertex Map 02 – Shaders – 09 – Referencing 02 – Shaders – 10 – Material Stacking

[Helloluxx] Mastering Arnold Renderer for Cinema 4D.7z.001

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