Release date:2022, July 25

Author:Vertex School

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn: Create a cool, realistic character styled like a steampunk gunslinger with costume variations and import her into Unreal Engine, set up her character blueprint including movement, shooting and a costume variation selector.

By the end of the course you’ll: Learn how to model a realistic character from a base mesh, taking into specific design considerations and reference. Learn various software to achieve a satisfactory final result. Learn how to get the character setup and working in Unreal Engine

01-01_Cyclical_Design_Theory 01-02_Character_Brief 01-03_Starting_our_Concept_Art 01-04_Adding_some_Trousers_and_Boots 01-05_Adding_another_Layer_of_Designs 01-06_Finishing_off_the_Design 01-07_Colour_Variations 01-08_Designing_the_Holsters 01-09_Designing_the_Scabbard 01-10_Designing_the_Accessories 01-11_Detailing_the_Gloves_and_Boots 01-12_Evaluating_our_Concept_Art 01-13_sculptingCostume-01 01-14_sculptingCostume-02 01-15_sculptingCostume-03 02-01_Inspecting_the_BaseMesh 02-02_Adjusting_the_BaseMesh_for_MD 02-03_Setting_up_our_Avatar 02-04_Adjusting_the_Trousers 02-05_Final_Trouser_Adjustments 02-06_Starting_the_Shirt 02-07_Refining_the_Shirt 02-08_Tying_off_the_Shirt 02-09_Making_a_Proper_Collar 02-10_Starting_the_Vest 02-11_Adding_the_Collar_and_Foldover 02-12_Vest_Tweaks 02-13_Introducing_the_Ruffled_Collar 02-14_Pleading_with_the_Pleats 02-15_Exporting_the_Garments 02-16_Starting_the_Cleanup 02-17_Other_Garment_Cleanups 02-18_Tweaking_the_Garments 02-19_Section_Review 03-01_Restoring_the_Trousers 03-02_Adding_Custom_Folds 03-03_Restoring_the_Shirt 03-04_Reshaping_the_Vest 03-05_Tackling_the_Vest_Collar 03-06_Vest_and_Collar_Adjustments 03-07_Adding_Vest_Elements 03-08_Final_Vest_Adjustments 03-09_Adding_the_Belts 03-10_Blocking_out_the_Gloves 03-11_Blocking_out_the_Boots 03-12_Adding_the_Sole_and_Heel 03-13_Adding_Boot_Straps 03-14_Giving_the_Boots_Floppy_Ears 03-15_Shaping_the_Gloves 03-16_Finalising_the_Gloves 03-17_Adding_the_Final_Accessories 03-18_Adding_an_Inverted_Collar 03-19_Section_Evaluation_and_Cleanup 04-00_Extra_-_Creating_a_Muse_with_AI 04-01_Seperating_our_Headmesh 04-01_Starting_our_Folds 04-02_Basic_Shirt_Folds 04-02_Creating_Face_References 04-03_Adding_the_Armband 04-03_Shaping_up_the_Front_and_Side 04-04_Sharpening_the_Shirt_Folds 04-04_Tackling_Key_Features 04-05_Folds_for_the_Gaps 04-05_Reshaping_the_Eyes 04-06_Adding_Trouser_Pockets 04-06_Shaping_the_Eyelids 04-07_Finishing_Touches 04-07_Trouser_Belt_and_Loops 04-08_Displacement_and_Albedo_Maps 04-08_The_Crotch 04-09_Cheek_Displacement_Maps 04-09_More_Trouser_Folds 04-10_Eye_Nose_Chin_and_Brow_Displacement_Maps 04-10_Finishing_off_the_Trousers 04-11_Folding_the_Boots 04-11_Forehead_and_Lip_Displacement_Maps 04-12_Adding_Boot_Features 04-12_Finishing_up_with_Extra_Displacement_Maps 04-13_Adding_some_Final_Details 04-13_Refining_Boot_Folds 04-14_Adding_Boot_Decorations 04-14_Exploring_Hairstyles 04-15_Adding_Base_Hair_Strands 04-15_Starting_on_the_Gloves 04-16_Adding_Main_Hair_Strands 04-16_Finishing_the_Gloves 04-17_Adding_More_Strands 04-17_Starting_the_Vambraces 04-18_Adding_Vambrace_Folds 04-18_Adding_Wild_Strands 04-19_Creating_Base_Ponytail_Hair 04-19_Finishing_off_the_Vambraces 04-20_Completing_the_Other_Side 04-20_Finishing_the_Straps 04-21_Adding_Fringe_Hair 04-21_Essential_Vest_Changes 04-22_Cleaning_up_the_Hair_Strands 04-22_Starting_our_Vest_Folds 04-23_Adding_Fine_Hair_Strands 04-23_Additional_Vest_Folds 04-24_Adding_the_Vest_Straps 04-24_Fine_Ponytail_Hair_Strands 04-25_Adding_a_Vest_Trim 04-25_Merging_the_Head_with_the_Body 04-26_Finshing_Tweaks_Post-Merge 04-26_Tackling_the_Primary_Belt 04-27_Tackling_the_Chest_Strap 04-28_Adding_Rings 04-29_Shirt_and_Boot_Straps 04-30_The_Trouser_Belt 04-31_Tackling_the_Collar 04-32_Enhancing_the_Ruffles 04-33_More_Enhancing_of_the_Ruffles 04-34_Finishing_the_Vest_Collar 04-35_Tackling_the_Shoulder_Guard 04-36_Creating_Jewellery_and_Insignias 04-37_Adding_our_Insignias_to_Zbrush 04-38_Finishing_Touches_to_the_Garments 04-39_Finishing_Touches_to_the_Vest 04-40_Starting_the_Hat 04-41_Shaping_the_Hat 04-42_Finshing_the_Hat 06-01_Creating_a_Satchel 06-02_Sculpting_the_Satchel 06-03_Finishing_the_Satchel 06-04_Starting_the_Holsters 06-05_Finishing_the_1st_Holster 06-06_Completing_a_2nd_Holster 06-07_Creating_the_Scabbard 06-08_Attaching_the_Scabbard 06-09_Creating_an_Ammo_Pouch 06-10_Creating_a_Sub-belt 06-11_Prepping_the_Avatar 06-12_Creating_the_Coat_Garment 06-14_Finishing_the_Jacket 06-15_Fitting_the_Jacket 06-16_Making_Way_for_the_Jacket 06-17_Folding_the_Jacket 06-18_Additional_Folding_of_the_Jacket 06-19_Another_Additional_Folding_of_the_Jacket 06-20_Adding_Costume_Asymmetry 06-21_Section_Evaluation 07-01_ZRemeshing_the_Shirt 07-02_ZRemeshing_the_Trousers_Vest_and_Collar 07-03_ZRemeshing_the_Boots 07-04_ZRemeshing_the_Hat_and_Ammo_Pouch 07-05_QuadDrawing_an_Ammo_Pouch 07-06_ZRemeshing_Everything_Else 07-07_Exporting_the_Hair_and_Coat 07-08_Cleaning_up_the_Low_Poly_Meshes 07-09_Retopologising_the_Fingers 07-10_Retopologising_the_Hand 07-11_ZRemeshing_the_Vembraces 07-12_Reconstructing_the_Belts 07-13_Reconstructing_the_Belts_Part_Deux 07-14_Reconstructing_the_Belts_Part_III 07-15_Reconstructing_Everything_Else 07-16_Reconstructing_More_Everything_Else 07-17_Another_Round_of_ZRemeshing 07-18_Additional_Mesh_Cleanups 07-19_Mesh_Optimisation 07-20_Finishing_up_the_Mesh_Optimisations 08-01_Unwrapping_the_Upper_Body 08-02_Unwrapping_the_Trousers_and_Gloves 08-03_Unwrapping_the_Vest 08-04_Unwrapping_the_Boots_and_Holsters 08-05_Unwrapping_the_Large_Satchels 08-06_Sorting_out_the_Face_Pouches_and_Satchels 08-07_Compiling_the_Clothing_UV_Set 08-08_Compiling_the_Coat_UV_Set 08-09_Unwrapping_the_Belts 08-10_Unwrapping_Fiddly_Bits 08-11_Hair_Tie_and_Vembrace_Straps 08-12_Creating_Eyelashes 08-13__Fitting_the_Equipment 08-14_Additional_Fitting_of_the_Equipment 08-15_Compiling_the_Equipment_UV_Set 08-16_Finishing_up_the_Equipment_UV_Set 08-17_Exporting_the_UV_Sets 08-18_A_Fantastic_Brilliant_Solution_for_the_Small_Satchels 09-01_Baker_Set-up_and_Baking_the_Clothes 09-02_Baking_the_Coat_Equipment_and_Head 09-03_Cleaning_up_the_Head_and_Equipment_Bakes 09-04_Cleaning_up_more_Equipment_Bakes 09-05_Cleaning_up_the_Clothes_Bakes 09-06_Cleaning_up_the_Coat_Bakes 09-07_Head_Texturing_using_Mari_Projection 09-08_Projecting_Skin_Details 09-09_Zbrush_Fibermesh_Hair 09-10_Base_and_A-Hair_Strands 09-11_A-Hair_and_B-Hair_Strands 09-12_Texturing_the_Head 09-13_Complexion_Tweaks 09-14_Filling_in_the_Blank_Spots 09-15_Adding_Skin_Roughness 09-16_Drawing_Eva_Green_Brows 09-17_Tweaking_the_Brow 09-18_Final_Tweaks_to_the_Eyebrow 09-19_Painting_Scalp_Hair 09-20_BaseHair_UVWs 09-21_A-Hair_UVWs_Part_1 09-22_A-Hair_UVWs_Part_2 09-23_Unsuccessful_B-Hair_UVWs 09-24_Successful_B-Hair_UVWs 10-01_Creating_the_Coat_ID_Map 10-02_Creating_the_Clothes_ID_Map 10-03_Creating_the_Equipment_ID_Map 10-04_More_Quality_time_with_the_Equipment_ID_Map 10-05_Addressing_all_the_Mesh_Clipping 10-06_Substance_Painter_Project_Set-up 10-07_Basic_Materials_for_the_Clothes 10-08_Basic_Materials_for_the_Coat_and_Equipment 10-09_Basic_Materials_for_the_Accessories 10-10_Adding_Detail_to_the_Clothes 10-11_Adding_Trouser_Stitches 10-12_Adding_Detail_to_the_Gloves 10-13_Adding_Vest_Details 10-14_Stitches_for_the_Vest 10-15_Wear_and_Tear_for_the_Vembraces 10-16_Collar_Details 10-17_Detailing_the_Coat 10-18_Detailing_the_Boots 10-19_Equipment_Stitches 10-20_Equipment_Stitches_Part_II 10-21_Equipment_Stitches_3_Rise_of_the_Straps 10-22_Texturing_the_Scabbard 10-23_Harry_Stitches_IV_and_the_Goblet_of_Straps 10-24_Stitches_Part_V_The_Stitches_Strike_Back 10-25_Stitch_and_the_Stitchurious_6 10-26_Detailing_the_Holster 10-27_Stitch_Wars_VII_The_Stitch_Awakens 10-28_Stitch_and_the_Stitchurious_Presents_Pouch_and_Bow 10-29_BONUS_-_Adding_the_Face_and_Hair 11-01_Exporting_our_Textures_for_Unreal 11-02_Importing_our_Character_into_Unreal 11-03_Creating_Master_and_Instanced_Materials 11-04_The_Skin_and_Hair_Shaders 11-05_Fixing_the_Eyes 11-06_Additional_Texture_Detailing_and_Fixes 11-07_Creating_Additional_Maps_for_the_Head 11-08_Expanding_the_Hair_Shader 11-09_Completing_the_Hair_Shader 11-10_Implementing_the_Eyelashes 11-11_Mesh_Tweaks_for_the_Coat-less_Costume 11-12_Mesh_Tweaks_for_the_Coat_Version 11-13_Finishing_the_Coat_Tweaks 11-14_Completing_the_2_Different_Costume_Variants 11-15_Fuss_No.1_A_Dirty_Face_Texture 11-16_Fuss_No.2_The_Scatter_Map 11-17_Fuss_No.3_An_Emissive_Gemstone 12-01_Introduction_to_Skeletons 12-02_Adding_Custom_Bones 12-03_Face_and_Hair_Bones 12-04_Binding_and_Weight_Painting 12-05_Weighting_the_Legs_and_Coat 12-06_Weighting_the_Torso_and_Arms 12-07_Weighting_the_Collars 12-08_Weighting_the_Fingers 12-09_Negotiating_Peace_between_the_Spines 12-10_Skinning_the_Face 12-11_Hair_Weighting_and_Tweaks 12-12_Export_to_Unreal_and_Retargeting 12-13_Retargeting_Fixes 12-14_Retargeting_Additional_Animations 12-15_Tweaking_the_Animations 12-16_The_Animation_Blueprint 12-17_Costume_Skinning_Timelapse 12-18_Weight-Painting_the_Face 12-19_Finishing_up_with_the_Skinning_and_Morphs 13-01_Importing_Coat-less_Sam_into_Unreal 13-02_Creating_AimOffset_Animations_in_Maya 13-03_Creating_the_AimOffset 13-04_Implementing_the_AimOffset 13-05_Completing_the_Implementation 13-06_Building_the_Wardrobe_Change_Mechanic 13-07_Adding_Shooting_Dummies_and_Damage 13-08_Adding_Weapons_and_a_Crosshair 13-09_Shooting_Animation_and_Mirroring 13-10_Facial_Animation_Keying_in_Unreal 13-11_Adding_in_some_not-so-great_Cloth_Physics 13-12_The_Truly_Last_Few_Tweaks 13-13_Final_Evaluation_and_Goodbye [Vertex School] Character Creation for Games in Unreal Engine 5.7z.001.rar [Vertex School] Character Creation for Games in Unreal Engine 5.7z.002.rar [Vertex School] Character Creation for Games in Unreal Engine 5.7z.003.rar [Vertex School] Character Creation for Games in Unreal Engine 5.7z.004.rar [Vertex School] Character Creation for Games in Unreal Engine 5.7z.005.rar [Vertex School] Character Creation for Games in Unreal Engine 5_Subtitles.7z

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