Release date:2019, April 9
Author:Richard Banks
Skill level:Beginner
Language:English
Exercise files:Yes
Learn to create an animation ready zombie character rig with Houdini.
In this course we cover the fundamentals of the role of the Technical Animator or Rigger. We will create, node by node, a game ready animation rig ready to deploy into the Unity Game Engine. Along the way we will cover the fundamental concepts of rigging inside Houdini, and create a range of reusable rigging tools using Python and Houdini Digital Assets.
After completion you will have an animation ready zombie asset – and for Houdini Indie users we will explore exporting the finalized rig into Unity for testing.
Not a single step is skipped, we go from zero to a fully rigged, skinned and animated asset, with a versatile user interface.
This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.
01. Introduction 01. Hello – Welcome to Game Character Rigging with Houdini 02. The Role of the Rigger Technical Animator 03. Common Pitfalls and Frustrations
02. Project Pre-Production 01. Learning Outcomes 02. Installing the Zombie character model and texture maps
03. Riggers Tool Box 01. Common Nodes in Use 02. Common Nodes in Use 02 03. Common Nodes in Use 03 04. Rigging Shelf 05. Digital Asset – Rig Pin Control 06. Python – End Null Tool 01 07. Python – End Null Tool 02 08. Python – End Null Tool 03 09. Python – FK Control Tool 01 10. Python – FK Control Tool 02 11. Python – FK Control Tool 03 12. Python – FK Control Tool 04 13. Python – FK Control Tool 05 14. Digital Asset – Rig Helper 15. Digital Asset – Rig Helper 02 16. Digital Asset – Rig Helper 03 17. Digital Asset – Rig Helper 04 18. Digital Asset – Rig Helper 05 19. Digital Asset – Rig Helper 06
04. The Zombie Rig 01. Planning 02. IK Legs 03. IK Legs 02 04. FK Spine 05. FK Spine 02 06. FK Arms 07. FK Arms 02 08. FK Arms 03 09. FK Hands 10. FK Hands 02 11. FK Hands 03 12. Head and Jaw 13. Head and Jaw 02 14. Space Switching 15. Space Switching 02 16. Organizing our Network View 17. Finalizing the Zombie Digital Asset 18. Finalizing the Zombie Digital Asset 02 19. Finalizing the Zombie Digital Asset 03
05. Capturing 01. Overview of Houdinis Bi-Harmonic capture system 02. Manual weighting of points 03. The Paint Skin Weights tool 04. Test animation and finalizing
06. Next steps 01. Animation Workflow Tips in Houdini 02. Exporting to Unity
[Udemy] Game Character Rigging with Houdini.7z [Udemy] Game Character Rigging with Houdini_Subtitles.7z


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