Release date:2018

Duration:18 h 30 m

Author:Michael Pavlovich

Skill level:Intermediate

Language:English

Exercise files:Yes

Part 1 is 69 videos, 8 hours, and covers the entire creation, from concept blockout to high frequency details, of the high res and polypaint of the reptile creature in ZBrush. Part 2 is 87 videos, 8 hours, and covers the entire game res process, from retopology all the way to real time rendering solutions. ZBrush retopology, Maya 2016 modeling toolkit retopology, redirecting edgeflow for animation, Headus UV layout, Maya UV tools, ZBrush UV Master, baking maps in Substance Painter, XNormal, ZBrush, Maya, and Substance Designer, texturing in Substance Painter 2.0, rendering in IRAY, Marmoset, and Octane. If you get both parts, you’ll also get a bonus 2 hours that covers the creation of the column prop and posing of the reptile creature, the 3D printing process of the prop, and the making of the marketing image using ZBrush render layers and Photoshop.

Table of Contents

Part 1 High Res Videos:

Blockout:

19:55 Blockout Overview

05:37 Setup

16:00 Basic Brushes Part 1 & 2

21:08 Rough Blockout Part 1 & 2

04:26 Subtool Dynamesh

12:29 ZSphere Base Body

33:03 Body Blockout Part 1 – 5

05:05 Dynamesh Resolution

07:30 Head Unit Plane

02:47 Transpose Head Units

03:39 Polygroup Masking

03:24 Evaluating Silhouette

04:56 Materials And Lights

Refine Sculpt:

1:14:10 Overview Part 1 – 5

20:03 Splitting And Refining Head Part 1 & 2

09:31 Eyeballs And Rough Teeth

08:53 Mouth Flap And Tongue

04:55 Form Exploration And Sinew

05:24 Horns

08:59 Teeth

04:05 Secondary Details

10:47 Custom Insert Scales Brush

02:52 Thickness Close Holes

02:16 Thickness Extraction

02:38 Thickness ZRemesh And Project

03:08 Thickness Morph Diff

06:27 Nanomesh Scales Topology

06:36 Nanomesh Scales Polygroups

06:22 Nanomesh Scales Application

07:06 Applying Back Scales

05:47 Thick Skin Details

07:05 ZRemesh And Project

09:53 Skin Direction

01:12 ZRemesh Teeth

06:06 Alpha Skin Detailing

05:27 Custom Skin Alphas

02:02 Layers And Morph Targets

06:49 Surface Noise

08:07 Curve Brush Gills

08:59 Claws

05:18 Finger Grips

Polypainting:

16:45 Polypaint Overview

05:41 Polypaint Basics

03:45 Skin Mottling

11:48 Skin Layering Part 1 & 2

03:33 Cavity Masking

03:38 Cavity Painting

01:30 Brush Color Modes

07:20 Building Up Scales

03:47 Adding Detail

01:49 Testing Ideas

03:52 Material Painting

02:06 Post Effects Filters

03:01 Basic Lighting

05:15 Spotlight Texturing

Part 2 Game Res Videos:

Retopology:

19:05 Retopology Overview

07:21 Topology Review

03:47 Mouthbag Creation

03:54 ZRemesh for Animation

06:21 Polypaint Guides

03:09 ZSphere Topology

06:03 Poypainting Body Topology

07:10 Reptile Topology Flow

12:55 ZSphere Retopology

06:02 ZRemesh

11:02 Zremesh Cleanup

04:19 Crash Recovery And Fixes

07:00 Exporting Bake And Resurface Meshes

04:38 Assigning And Exporting Mat IDs

05:08 Maya Scene Organization

04:06 Live Mesh Setup

04:23 Modeling Live Append To Polygon

05:23 Modeling Live Transfer And Tweak

04:39 Modeling Live Edge Operations

07:24 Modeling Live Cleanup And Mirror

02:38 Modeling Live Symmetry And Soft Select

05:36 Quad Draw Part 1

04:20 Quad Draw Part 2

03:46 Topology And Constraints

09:46 Redirecting Flow

07:55 Duplicating And Snapping Fingers

03:09 Primitive Snapping

UVs:

09:28 Reptile UVs And Bake Overview

23:47 Headus Part 1-3

05:10 Maya UV Setup

06:15 Maya Basics

05:07 Checker Utilities

07:23 Maya UV Window

04:45 Texel Density

05:43 Packing And Texture Sizes

04:48 Finish Maya Packing

03:45 Maya Auto UV

08:23 Maya Cut Pin Unfold

08:50 Surface Normals

07:12 ZBrush UV Master

01:04 Exporting Low

Baking:

07:57 Multi Baking In Painter

05:05 XNormal Setup And Maps

06:06 Ray Distance And Cage

00:13 XNormal Save Settings

04:06 Corrective Bakes

07:11 Photoshop Map Compositing

03:44 Viewing Maps In Maya

02:51 Exporting Game Model

03:17 Baking Auxillary Maps

03:03 UV Snapshot

05:59 Baking Maps In ZBrush

02:13 Baking Maps In Maya

02:35 Knald

Texturing:

14:06 Texturing Overview

10:13 Texturing Overview Variants

02:26 PBR Resources

06:09 Painter 2 Overview And Setup

08:36 Texture Map Explanations

04:31 Plugging In Maps

03:44 PBR Basics

03:48 Materials Tab

06:42 Custom Material Base Color

05:31 Custom Material Height And Roughness

04:29 Custom Smart Material

04:34 Smart Material Dissection

08:46 Belly And Back Skin

03:05 Back Skin Procedural Mask

05:33 Brush Basics

03:12 Mask Filters

01:40 Polypaint As Base Color

14:08 Texturing Areas Part 1 & 2

03:52 Projection

03:25 Quick Mask

05:56 Custom Alpha And Stitches

04:10 Custom Brick And Tri-Planar Projection

05:54 SSS And Transmission

03:21 Emissive And AO Channels

04:49 Painter Walkthrough And Render

06:08 Texture Variants

02:09 Particle Texturing

04:14 Export Texture Configs

05:13 Iteration Creation

Rendering:

05:09 IRAY Render

05:31 Marmoset Setup And Lighting

03:10 Painter Octane Export

04:07 Octane Materials

03:33 Assigning Textures

04:49 Render Target

07:13 Lighting Environments

04:04 Octane Camera And Export

Bonus Section for Part 1 & 2 Bundle Purchase:

11:14 Pose And Column Sculpt Overview

03:02 Transpose Master Setup

02:10 Adding Reference Meshes

11:40 Mask And Transpose

03:02 Transferring And Cleanup

02:04 Transpose Envelope Discussion

05:05 Fine Tuning The Envelope

06:00 Transpose Envelope

03:27 ZModeler Column

07:36 Column Blockout

05:57 Column Refine

07:28 Plastered Brick

08:36 Rune Stone Alphas

04:12 Rune Stones Array

08:50 Column Destruction

03:16 3D Print Export And Cleanup

06:38 3D Print Supports And Print

02:31 3D Prints

08:47 ZBrush Render Passes

08:10 Photoshop Compositing

001_Blockout 000_Kuadro 001_block_Blockout_Overview 002_block_Setup 003_block_Basic_Brushes 004_block_Basic_Brushes_Continued 005_block_Rough_Blockout 006_block_Rough_Blockout_Continued 007_block_Subtool Dynamesh 008_block_ZSphere_Base_Body 009_block_Body_Blockout_Part1 010_block_Dynamesh_Resolution 011_block_Body_Blockout_Part2 012_block_Head_Unit_Plane 013_block_Transpose_Head_Units 014_block_Body_Blockout_Part3 015_block_Polygroup_Masking 016_block_Body_Blockout_Part4 017_block_Body_Blockout_Part5 018_block_More_Brushes 019_block_Evaluating_Silhouette 020_block_Materials_And_Lights

002_Refine_Sculpt 021_refine_Overview_001 022_refine_Overview_002 023_refine_Overview_003 024_refine_Overview_004 025_refine_Overview_005 026_refine_Splitting_And_Refining_Head 027_refine_Refining_Head_Continued 028_refine_Eyeballs_And_Rough_Teeth 029_refine_Mouth_Flap_And_Tongue 030_refine_Form_Exploration_And_Sinew 031_refine_Horns 032_refine_Teeth 033_refine_Secondary_Details 034_refine_Custom_Insert_Scales_Brush 035_refine_Thickness_Close_Holes 036_refine_Thickness_Extraction 037_refine_Thickness_ZRemesh_And_Project 038_refine_Thickness_Morph_Diff 039_refine_Nanomesh_Scales_Topology 040_refine_Nanomesh_Scales_Polygroups 041_refine_Nanomesh_Scales_Application 042_refine_Applying_Back_Scales 043_refine_Thick_Skin_Details 044_refine_ZRemesh_And_Project 045_refine_Skin_Direction 046_refine_ZRemesh_Teeth 047_refine_Alpha_Skin_Detailing 048_refine_Custom_Skin_Alphas 049_refine_Layers_And_Morph_Targets 050_refine_Surface_Noise 051_refine_Curve_Brush_Gills 052_refine_Claws 053_refine_Finger_Grips

003_Polypaint 054_plypnt_Polypaint_Overview 055_plypnt_Polypaint_Basics 056_plypnt_Skin_Mottling 057_plypnt_Skin_Layering_Part_1 058_plypnt_Skin_Layering_Part_2 059_plypnt_Cavity_Masking 060_plypnt_Cavity_Painting 061_plypnt_Brush_Color_Modes 062_plypnt_Building_Up_Scales 063_plypnt_Adding_Detail 064_plypnt_Testing_Ideas 065_plypnt_Material_Painting 066_plypnt_Post_Effects_Filters 067_plypnt_Basic_Lighting 068_plypnt_Spotlight_Texturing

005_Retopology 089a_retop_Topology_Review – pt2 089b_retop_Mouthbag_Creation – pt3 089c_retop_ZRemesh – pt4 089d_retop_Polypaint_Guides – pt5 089e_retop_ZSphereTopology – pt6 089f_retop_Polypainting_Body_Topology – pt7 089g_retop_Reptile_Topology_Flow 089_retop_Retopology_Overview – pt1 090_retop_ZSphere_Retopology 091_retop_ZRemesh 092_retop_Zremesh_Cleanup 093_retop_Crash_Recovery_And_Fixes 094_retop_Exporting_Bake_And_Resurface_Meshes 095_retop_Assigning_And_Exporting_Mat_IDs 096_retop_Maya_Scene_Organization 097_retop_Live_Mesh_Setup 098_retop_Modeling_Live_Append_To_Polygon 099_retop_Modeling_Live_Transfer_And_Tweak 100_retop_Modeling_Live_Edge_Operations 101_retop_Modeling_Live_Cleanup_And_Mirror 102_retop_Modeling_Live_Symmetry_And_Soft_Select 103_retop_Quad_Draw_Part_1 104_retop_Quad_Draw_Part_2 105_retop_Topology_And_Constraints 106_retop_Redirecting_Flow 107_retop_Duplicating_And_Snapping_Fingers 108_retop_Primitive_Snapping

006_UVs 109_uvs_Reptile_UVs_And_Bake_Overview 110_uvs_Headus_Part_01 111_uvs_Headus_Part_02 112_uvs_Headus_Part_03 113_uvs_Maya_UV_Setup 114_uvs_Maya Basics 115_uvs_Checker_Utilities 116_uvs_Maya_UV_Window 117_uvs_Texel_Density 118_uvs_Packing_And_Texture_Sizes 119_uvs_Finish_Maya_Packing 120_uvs_Maya_Auto_UV 121_uvs_Maya_Cut_Pin_Unfold 122_uvs_Surface_Normals 123_uvs_ZBrush_UV_Master 124_uvs_Exporting_Low

007_Baking 125_bake_Multi_Baking_In_Painter 126_bake_XNormal_Setup_And_Maps 127_bake_Ray_Distance_And_Cage 128_bake_XNormal_Save_Settings 129_bake_Corrective_Bakes 130_bake_Photoshop_Map_Compositing 131_bake_Viewing_Maps_In_Maya 132_bake_Exporting_Game_Model 133_bake_Baking_Auxillary_Maps 134_bake_UV_Snapshot 135_bake_Baking_Maps_In_ZBrush 136_bake_Baking_Maps_In_Maya 137_bake_Knald

008_Texturing 138_texture_Texturing_Overview 139_texture_Texturing_Overview_Variants 140_texture_PBR_Resources 141_texture_Painter_2_Overview_And_Setup 142_texture_Texture_Map_Explanations 143_texture_Plugging_In_Maps 144_texture_PBR_Basics 145_texture_Materials_Tab 146_texture_Custom_Material_Base_Color 147_texture_Custom_Material_Height_And_Roughness 148_texture_Custom_Smart_Material 149_texture_Smart_Material_Dissection 150_texture_Belly_And_Back_Skin 151_texture_Back_Skin_Procedural_Mask 152_texture_Brush_Basics 153_texture_Mask_Filters 154_texture_Polypaint_As_Base_Color 155_texture_Texturing_Areas_Part_1 156_texture_Texturing_Areas_Part_2 157_texture_Projection 158_texture_Quick_Mask 159_texture_Custom_Alpha_And_Stitches 160_texture_Custom_Brick_And_Tri-Planar_Projection 161_texture_SSS_And_Transmission 162_texture_Emissive_And_AO_Channels 163_texture_Painter_Walkthrough_And_Render 164_texture_Texture_Variants 165_texture_Particle_Texturing 166_texture_Export_Texture_Configs 167_texture_Iteration_Creation

009_Rendering 168_render_IRAY_Render 169_render_Marmoset_Setup_And_Lighting 170_render_Painter_Octane_Export 171_render_Octane_Materials 172_render_Assigning_Textures 173_render_Render_Target 174_render_Lighting_Environments 175_render_Octane_Camera_And_Export

Special – Bonus 069_bonus_Pose_And_Column_Sculpt_Overview 070_bonus_Transpose_Master_Setup 071_bonus_Adding_Reference_Meshes 072_bonus_Mask_And_Transpose 073_bonus_Transferring_And_Cleanup 074_bonus_Transpose_Envelope_Discussion 075_bonus_Fine_Tuning_The_Envelope 076_bonus_Transpose_Envelope 077_bonus_ZModeler_Column 078_bonus_Column_Blockout 079_bonus_Column_Refine 080_bonus_Plastered_Brick 081_bonus_Rune_Stone_Alphas 082_bonus_Rune_Stones_Array 083_bonus_Column_Destruction 084_bonus_3D_Print_Export_And_Cleanup 085_bonus_3D_Print_Supports_And_Print 086_bonus_3D_Prints 087_bonus_ZBrush_Render_Passes 088_bonus_Photoshop_Compositing

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