Release date:2016, February

Author:Uartsy

Skill level:Beginner

Language:English

Exercise files:Yes

With individualized mentoring from Brett Briley, you will be able to sharpen your game art skills, create a standout portfolio of work, and fully prepare for a career as a professional game artist.

What this course will teach you

During this 12 week apprenticeship, Brett Briley will guide you through everything you’ll need to know in order to create assets for games, including hi-poly and low-poly modeling, UVs, and textures, as well as how to get your assets into a game engine (Marmoset 2). You’ll not only learn how to create game-ready assets, you’ll also learn how to build a stronger, more impressive portfolio and how to better market your artwork to help you land your dream job.

The 5 most important lessons:

How to model both high and low resolution assets for a game production pipeline.

Understand how to rapidly create beautiful game assets using advanced modeling and texturing techniques.

Increase your overall proficiency for creation and development for video games.

Efficiently texture and uv game assets for game production.

Properly presently your work and develop a professional portfolio.
Project 01 Basics of High Poly Modeling in 3Ds Max

01 Introduction 02 3Ds Max Menu Overview Part 1 03 3Ds Max Menu Overview Part 2 04 3Ds Max Menu Overview Part 3 05 3Ds Max Menu Overview Part 4 06 Manipulating 3D Primitives 07 Snapping, Duplicating, and Grouping 08 Instancing and Materials Part 1 09 Materials Part 2 10 Materials Part 3 11 Primitives With Modifiers 12 Modeling With Turbo Smooth 13 Inserting Edge Loops 14 Edit Vertices 15 Edit Edges 16 Edit Polygons 17 Making Cuts 18 Extruding Options 19 How to Export Your High Poly Model Part 1 20 How to Export Your High Poly Model Part 2 21 Prop Sheet Assignments

Project 02 Basics of Low-Poly Modeling and UVs

01 Introduction 02 Reducing and Creating a SpringScrew 03 Floating Geometry Details 04 Using FFD Modifier 05 Cable Detailing and Edge Flow 06 Modeling with Symmetry 07 Modeling the Mirror Frame 08 Path Deform 09 Lamp Critique 10 Lantern Critique 11 Class Critique Part 1 12 Class Critique Part 2 13 Class Critique Part 3 14 Class Critique Part 4 15 Reducing the Violin 16 Creating String Alpha Card 17 Creating Low Res Violin Part 1 18 Creating Low Res Violin Part 2 19 Creating Low Res Violin Part 3 20 Creating Low Res Violin Part 4 21 Creating Low Res Violin Part 5 22 Setting Up For UVing 23 Seperating UV Islands 24 Packing UVs 25 Stitching The Handle 26 Rethinking the UVs 27 Strategically Placing Seams 28 UV Window Overview 29 Q&A

Project 03 Texturing Basics

01 Introduction 02 Reducing The Wheelbarrow Part 1 03 Reducing The Wheelbarrow Part 2 04 Reducing The Wheelbarrow Part 3 05 Reducing The Wheelbarrow Part 4 06 Reducing the Kitchen Mixer Part 1 07 Reducing the Kitchen Mixer Part 2 08 Reducing the Kitchen Mixer Part 3 09 Reducing the Lamp 11 Stacking UVs 12 Reducing the Postbox 13 Postbox UVs 14 Setting Up For Baking In Xnormals 15 Baking Out Normal and AO Maps 16 Class Critique 17 Baking Maps in 3Ds Max 18 Importing to Marmoset Toolbag 2 19 HDR Lighting and Texture Maps 20 Tranbsparency and Render Settings 21 Texturing Part 1 22 Texturing Part 2 23 Applying AO and Normal Maps in Marmoset 24 Casting the Diving Helmet 25 Importing the Diving Helmet to Marmoset 26 Reducing the Suitcase 27 Homework Discussion 28 Specualr Maps and Generating a Color Pass

Project 04 Finishing your First Game Model

01 Reducing the Lantern Part 1 02 Reducing the Lantern Part 2 03 Bringing the Lantern Into Marmoset 04 Brightening Edges 05 Adding Wear and Patina 06 Adding Depth to The Specular Map 07 Edge Flow Demonstration 08 Reducing the Postbox 09 Adding More Contrast to the Postbox Diffuse 10 Creating More Visual Interest in the Postbox Textures Part 1 11 Creating More Visual Interest in the Postbox Textures Part 2 12 Adding More Color Variation to the Postbox Specular 13 Getting Surface Detail Normals With Crazy Bump 14 Reducing the Robot Eye Part 1 15 Reducing the Robot Eye Part 2 16 Uving the Robot Eye And Baking Normal Maps 17 Checking the New Eye in Marmoset 18 Reducing the Robot and Sword 19 Reducing the Radio 20 Checking the Radio in Marmoset 21 Adding Contrast to the Radio Textures 22 Adding Depth to the Low Res Radio Part 1 23 Adding Depth to the Low Res Radio Part 2 24 Playing With the Radios Specular 25 Assessing the Violin in Marmoset 26 Reducing the Wall Clock 27 Reviewing the Wheelbarrow 28 Reducing the Camera 29 Organization Discussion

Project 05 Creating Better High-Poly Models

01 Presenting Models for Class Part 1 02 Presenting Models for Class Part 2 03 Reviewing the Pay Phone Part 1 04 Reviewing the Pay Phone Part 2 05 Fixing the Alarm 06 Edge Control with Turbo Smooth 07 Reveiwing the Bicycle 08 Rounding the Toolbox Edges 09 Adding a Metal Seam to the Extinguisher 10 Removing Unnecessary Edges on the Lamp 11 Deleting Duplicate Geo on the Cannon 12 Reviewing the Gas Pump 13 Exporting High Res Headphones to ZBrush 14 Importing the Headphones to ZBrush 15 Using Photo Referance in ZBrush 16 Sculpting Headphone Detail in ZBrush 17 Decimating and Exporting From ZBrush 18 Displaying Wireframe Over the ZBrush Sculpt 19 Using Material IDs for Baking in 3Ds Max 20 Reveiwing the TV 21 Reveiwing the Lantern 22 Rebuilding the Lantern Arms 23 Wrap Up

Project 06 Increasing Your Hi-Poly Modeling Speed

01 Introduction 02 Reducing the Tower Fan Part 1 03 Reducing the Tower Fan Part 2 04 UVing The Tower Fan Part 1 05 UVing The Tower Fan Part 2 06 UVing The Tower Fan Part 3 07 UVing The Tower Fan Part 4 08 Packing UVs and Exporting for Casting 09 Casting Normal and AO 10 Comparing Tower Fans in Marmoset 11 Using Alpha Cards for the Fan Cage 12 Reducing the Fan 13 Checking the Fan in Marmoset 14 Reveiwing the Barber Chair 15 Reviewing the Rifle 16 Reducing the Tuba 17 Checking the Tuba in Marmoset and Reducing the Oil Can 18 Quick Test UV Trick 19 Q&A Session 20 Reviewing the Record Player 21 Reducing the Record Player 22 Checking the Record Player in Marmoset

Project 07 Leveling Up Your Game Model Production

01 Introduction 02 Using Floating Geometry on the Case Part 1 03 Using Floating Geometry on the Case Part 2 04 Using Floating Geometry on the Case Part 3 05 Setting Up Reference Image With No Stretching 06 Reviewing the Typewriter 07 Splitting the Mask into Multiple Pieces 08 Edge Control on the Mask 09 Creating Stitching on the Mask 10 Reviewing the Gas Mask 11 Controling Edge Flow on the Gas Mask 12 Reducing the Gas Mask 13 Reshaping the Gas Mask 14 Reviewing the Grinder 15 Reviewing the Rickshaw Part 1 16 Reviewing the Rickshaw Part 2 17 Reviewing the Rickshaw Part 3 18 Reviewing the Bow Part 1 19 Reviewing the Bow Part 2 20 Reviewing the Barbers Chair Part 1 21 Reviewing the Barbers Chair Part 2 22 Submitting Models for Art Tests and Reviewing the Axe 23 Reducing the Camera Part 1 24 Reducing the Camera Part 2 25 Outro

Project 08 Increasing Over All Efficiency

01 Introduction 02 Modifying and Optomizing Topology On The Chair 03 Optomizing Topology On The Coffee Grinder Part 1 (Yann) 04 Optomizing Topology On The Coffee Grinder Part 2 (Yann) 05 Creating A Stronger Silhouette On The Coffee Grinder(Yann) 06 Texture Review On the Coffee Grinder(Yann) 07 Modifying and Optomizing Topology On The Bike 08 Cleaning Up Stiching On The Rollerblades 09 Modifying and Optomizing Topology On The Rollerblades Part 1 10 Modifying and Optomizing Topology On The Rollerblades Part 2 11 Shadow Casting On The Rollerblades 12 Texture Adjustments On The Rollerblades 13 Revewing Space Helmet 14 Adjusting Uvs and Topology On The Space Helmet 15 Modifying and Optomizing Topology On The Grinder(Leslie) 16 Adjusting Uvs and Texture Maps On The Grinder(Leslie) 17 Using Syles To Adjust Texture On The Grinder(Leslie) 18 Adjusting Texture On The Grinder(Leslie) 19 Texturing For Marmoset Part 1 20 Texturing For Marmoset Part 2 21 Reviewing Barber Chair Part 1 22 Reviewing Barber Chair Part 2 23 Reviewing Texture On The Grinder(Jerermy) 24 Adjusting Uvs and Topology On The Grinder(Jerermy) 25 Revewing The Typewriter 26 Revewing The Super 8 Cam 27 Reviewing Car 28 Outro

Project 09 Getting More Comfortable With the Software

01 Introduction 02 Reviewing the Tambourine 03 Reviewing The Gernade 04 Working With Floaters On The Lantern Part 1 05 Working With Floaters On The Lantern Part 2 06 Reviewing The Arcade Cabinet 07 Making Stiching On The Hat 08 Adjusting Topology On The Hat 09 Reviewing The Telephone 10 Adjusting Topology On The Face Scuplture 11 Highlighting The Silhouette On The Face Scuplture 12 Reviewing The Camera(Laurence) 13 Adjusting Topology On The Lamp 14 Working With Image Planes and Cameras 15 Maintaining Edge Orientation 16 Optimizing Geometry On The Camera Part 1 17 Optimizing Geometry On The Camera Part 2 18 Adjusting Uvs and Geometry On Camera Part 1 19 Adjusting Uvs and Geometry On Camera Part 2 20 Adjusting Uvs and Geometry On Camera Part 3 21 Adjusting Uvs and Geometry On Camera Part 4 22 Final Adjustments of UVing and Modifying The Camera 23 Exporting Maps In Xnormals 24 Comparing Maps In Marmoset Part 1 25 Comparing Maps In Marmoset Part 2 26 Q&A and Outro

Project 10 Properly Presenting Your Work

01 Reviewing The Scooter 02 Working With Separated Geometry 03 Reviewing Uvs Of The Scooter 04 Reviewing The Scooter In Marmoset 05 Adjusting The Topology Of The Scooter 06 Reviewing Topology Of The Chainsaw 07 Reviewing The Chainsaw In Maramoset 08 Cleaning And Editing Maps in Photoshop 09 Editing Diffuse and UV Maps Part 1 10 Editing Diffuse and UV Maps Part 2 11 Editing Diffuse and UV Maps Part 3 12 Modifying Topology Of The Stapler Part 1 13 Modifying Topology Of The Stapler Part 2 14 Modifying Topology Of The Stapler Part 3 15 Cleaning AO and Normal Maps Of The Stapler 16 Texturing Techniques Part 1 17 Texturing Techniques Part 2 18 Texturing Techniques Part 3 19 Reviewing UVs On The Stapler 20 Final Touch Up and Review Of The Stapler Part 1 21 Final Touch Up and Review Of The Stapler Part 2 22 Reviewing The Skull 23 Adjusting The Skull In Zbrush P1 24 Adjusting The Skull In Zbrush P2 25 Working With Image Planes and Cameras In Zbrush 26 Creating Low Res Geometry For The Skull In 3Ds Max 27 Creating Low Res Geometry For The Skull In Zbrush 28 Outro and Presentation Setup

Project 11 Cleaning Up Your Portfolio

01 Introduction 02 Materials in Marmoset and Setting Up In Zbrush 03 Presentation Examples 04 Presentation Techniques In Marmoset Part 1 05 Presentation Techniques In Marmoset Part 2 06 Presentation Techniques and Troubleshooting In 3DsMax Part 1 07 Presentation Techniques and Troubleshooting In 3DsMax Part 2 08 Creating Presentation Sheets 09 Reviewing The Lamp 10 Reviewing Camera Presentaiton Sheet 11 Reviewing Leather Punch Presentaiton Sheet 12 Presentaiton and Portfolio Examples Part 1 13 Presentaiton and Portfolio Examples Part 2 14 Presentaiton and Portfolio Examples Part 3 15 Presentaiton and Portfolio Examples Part 4 16 Working With Materials In Zbrush 17 Working With Spotlight and Polypainting In Zbrush Part 1 18 Working With Spotlight and Polypainting In Zbrush Part 2 19 Working With Spotlight and Polypainting In Zbrush Part 3 20 Creating Uvs in Zbrush 21 Using Xnormals Part 1 22 Using Xnormals Part 2 23 Outro And Q&A

Project 12 Final Evaluation

01 Introduction 02 Copper Horse Presentation Sheet Review Part 1 03 Copper Horse Presentation Sheet Review Part 2 04 Oil Lamp Presentation Sheet Review Part 1 05 Oil Lamp Presentation Sheet Review Part 2 06 Vespa Presentation Review Part 1 07 Vespa Presentation Review Part 2 08 Portfolio Review(Leslie) 09 Vespa Presentation Review Continued 10 Old Telephone Presentation Sheet Review Part 1 11 Old Telephone Presentation Sheet Review Part 2 12 Sousaphone Presenation Sheet Review 13 Portfolio Review and Resources 14 Sousaphone Presenation Sheet Review Continued 15 Violin Presentation Sheet Review 16 Victorian Lamp Presenation Sheet Review 17 Camera Presentation Sheet Review 18 Deer Head, Rollerskates and Wheelbarrow Presentation Sheets Review 19 Oil Drum Presentation Sheet Review 20 Barber Chair Presentation Sheet Review 21 Candelabrum Model Review 22 Outro And Q&A

[Uartsy] Game Art Apprenticeship.7z [Uartsy] Game Art Apprenticeship_Subtitles.7z

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