Release date:2021

Author:3天前

Skill level:Beginner

Language:English

Exercise files:Yes

Building a robust and solid baseRig and learn tips and techniques as well as production proven workflows along the way.

You will see me work and learn how I approach rigging after having worked as a character TD at companies such

Dreamworks PDI, Framestore, MPC, ILM and Atomic Fiction.

This workshop is intended for riggers that already have some knowledge of rigging and is not meant as an Intro course.

The workshop week by week

Week 1: Week01 – Basics: Starting out with a solid base Part 1

Introduction

What makes an advanced rig? | Analyzing some existing rigs | Model pose and topology considerations for rigging | Naming convention | Joint placement | Joint orientation (rotation axis) | Modular rigging (break it down) | Creating the FK spine | Custom attributes | Color coding | Locking and hiding attributes

Week 2: Week02 – Basics: Continuing to build the base rig. Arms and legs | IK­FK­blend | Blend­color nodes vs orient constraints | Creating hands and fingers | Foot setup with multiple pivot points | Utility/math nodes | Macro finger attributes and secondary micro controls

Week 3: Week03 – Basics: Connecting everything together and rigging the rest of the base rig. Connecting everything together | Point constraints and orient constraints | Creating shoulder, head, jaw, and eye controls | Rough skinning | Managing the visibility of controls

Week 4: Week04 – Getting more advanced: The Spine Building a more advanced spine | How many joints do I need? | IK ribbon spine | Squash and stretch spine | Volume preservation and color­-feedback | FK spine with variable controls | Reverse FK spine

Week 5: Week05 – Getting more advanced: Arms, Shoulders and simple PoseReader

Advancing the legs and arms | Squash and stretch limbs | Condition node | Split knee and split elbow | Shoulder blade setup | Building a native Maya pose reader | Auto clavicle | Optional: bendy limbs

Week 6: Week06 – Deformations Deformations | Looking at edgeflow and topology | Weights painting | Additive vs subtracting | Smoothing | Weighthammer | Influence objects | Optional: building a low-res cage | Corrective shapes | Pose­based deformation

Week 7: Week07 – Faking Muscles and adding Dynamics Anatomy and muscles | Faking muscles and skin sliding | Dynamics in rigging | Soft bodies and dynamic curves | Delayed animation ctrls

Week 8: Week08 – Tying up some loose ends Testing the rig | Picking three (extreme) poses | Make sure all is working and ready for anim | Creating a script to reset all the control back to default

Week 1 week01 01 intro about the author week01 02 analysing some free rigs pt1 week01 03 analysing some free rigs pt2 week01 04 intial joint placement and naming pt1 week01 05 intial joint placement and naming pt2 week01 06 intial joint placement and naming pt3 week01 07 intial joint placement and naming pt4 week01 08 intial joint placement and naming pt5 week01 09 modular rigging and simple spine

Week 2 week02 01 arms and legs ik week02 02 arms and legs ikfk blend week02 03 hand and fingers week02 04 leg fkik blend and foot prep week02 05 fk arms and legs week02 06 feet week02 07 mirroring rig parts

Week 3 week03 01 intro week03 02 connecting hands to arms week03 03 connecting feet and legs week03 04 shoulders head and jaw week03 05 eyes week03 06 quick skinning week03 07 connecting ik and fk ctrl visibility week03 08 additional fk controls for spine and fingers week03 09 pt1 starting leftside thumb orient fix week03 09 pt2 working on the left hand week03 09 pt3 reconnecting hand to arm and left side week03 09 pt4 working on the left foot week03 10 ik foot rolls on off

Week 4 week04 01 spine intro week04 02 spine even joint distribution week04 03 spine interactive joint placement week04 04 ik ribbon spine start week04 05 ik ribbon spine even surfaced distribution week04 06 ik ribbon spine cleanup and skinning week04 07 ik ribbon spine squash stretch with volume preservation week04 08 ik ribbon spine squash stretch color coding week04 09 ik ribbon spine blend for volume preservation and clean up week04 10 reverse fk spine start week04 11 reverse fk spine finish week04 12 connect ik spine to reverse fk spine week04 13 variable fk spine pt1 week04 14 variable fk spine pt2 week04 15 variable fk spine pt3 week04 16 better spine length measurement

Week 5 week05 01 stretchy arms week05 02 stretch on the other limbs week05 03 split knee intro week05 04 split knee theory week05 05 split knee pt1 week05 06 split knee doing the other side week05 07 auto shoulders pt1 week05 08 auto shoulders pt2 week05 09 auto shoulders pt3 week05 10 shoulders blade pt1 week05 11 shoulders blade pt2 week05 12 rotation order week05 13 pose reader simple example issue and solution week05 14 pose reader simple example creation week05 15 pose reader on character creation week05 16 pose reader doing the other side week05 17 pose reader cleanup

Week 6 week06 01 model topology for deformation pt1 week06 02 model topology for deformation pt2 week06 03 adding individual hips ctrls week06 04 skin weights painting pt1 week06 05 skin weights painting pt2 week06 06 skin weights painting pt3 week06 07 skin weights painting pt4 jaw weighting week06 08 skin weights painting pt5 add influence week06 09 skin weights painting pt6 add geometry as influence week06 10 skin weights painting pt7 partial joints week06 11 corrective shapes and psd pt1 week06 12 corrective shapes and psd pt2 week06 13 building a low res cage pt1 week06 14 building a low res cage pt2

Week 7 week07 01 intro what do muscles do week07 02 looking at reference week07 03 one way of building a muscle pt1 week07 04 one way of building a muscle pt2 week07 05 dynamic joints week07 06 dynamic meshes week07 07 adding dynamics to our muscle week07 08 dynamic joint jiggle

Week 8 week08 01 overlap without dynamics week08 02 neck setup week08 03 replacing ctrl shapes

week08 04 chest improvements week08 05 reset ctrls script week08 06 fore arm twist week08 07 bendy limbs pt1 week08 08 bendy limbs pt2 week08 09 belt rig week08 10 combining wrap and skin cluster week08 11 space switching

[CG Circuit] Rigging Techniques Cartoon to Realistic by Nico Sanghrajka.7z [CG Circuit] Rigging Techniques Cartoon to Realistic by Nico Sanghrajka_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!