Release date:2021

Author: Sociedad Fantasma

Skill level:Beginner

Language:English

Exercise files:Yes

Learn the keys of storytelling, the design of characters and Motion Graphics

Sociedad Fantasma is a specialized studio in illustration and 2D animation formed by Carlos Rupit, Gabriel Pichardo and Lizeth Rodríguez. In this course they will teach you the necessary bases to tell a good story with the following ingredients: storytelling, character design and 2D animation with After Effects.

Storytelling is the art of telling a story that is capable of moving. Many brands make use of this technique in order to approach their customers in a different and friendly way. Google, Gatorade, Pepsi or Tequilla José Cuervo are some brands that have relied on the services of Sociedad Fantasma to create visually stunning branded content pieces.

About this course You will begin by knowing the work and philosophy of the Ghost Society, as well as their visual influences and the type of projects they receive.

Then, you will enter the pre-production phase of the micro-tale. From a brief, you will define the look & feel of your animated piece through the creation of a moodboard and the structure of the story in three acts. You will also establish the characteristics of the main character and the assets of After Effects that you will need.

Next, you will design the characters that will have action in your story; from the first sketches and the style sheet to the assembly of the file thinking about animation.

Next, you will go to the animation phase of the character. For this, the team of Ghost Society will explain some basic concepts to understand how to do a precomposition, the connection or what are the animation curves for.

You will learn to perform the rigging or anatomical skeleton of your characters, you will establish the keyframes of the movement that you want them to perform and you will discover some tweening tricks or intermediate frames that help to give a greater fluidity to the piece.

Finally, you will create a background where you can fit the scene through composing techniques and you will get the final render.

What is this course’s project? You will create an animated paranormal microhistory.

Who is it for? To animators, designers, illustrators who want to know the creative process of the Ghost Society and give life to their stories.

What you need You will need pencil and paper to sketch your first ideas, a computer with After Effects, Illustrator and Photoshop but above all, a lot of desire to tell different stories.

In addition, you must have basic knowledge of After Effects, Illustrator and Photoshop.

01 – Presentation 02 – Influences 03 – Storytelling 04 – The history 05 – Storyboard 06 – The star 07 – A star is born – Part I 08 – A star is born – Part II 09 – Its Alive – Part I 10 – Its alive – Part II 11 – Plan the animation 12 – Basic concepts of animation – Part I 13 – Basic concepts of animation – Part II 14 – Rigging – Part I 15 – Rigging – Part II 16 – Rigging – Part III 17 – Character animation (Gojira) – Part I 18 – Character animation (Gojira) – Part II 19 – Character animation (Ultraman) – Part I 20 – Character animation (Ultraman + Gojira) – Part II 21 – Character animation (Puppy) 22 – Composition of the Scene 23 – Animated details I 24 – Animated details II 25 – Adjusting the camera 26 – Project output 27 – Microhistories animated with After Effects Animated Micro-Stories with After Effects_Subtitles.7z

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