Release date:2022

Author:HUGH TROMBLEY

Skill level:Beginner

Language:English

Exercise files:Yes

The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.

Week 01 01_01 – Intro 01_02 – Instructor Overview 01_03 – Course Overview 01_04 – PBR 01_05 – Intro do UE4 01_06 – Material Editor 01_07 – Recap and Assignment

Week 02 02_01 – Overview 02_02 – Math Overview 02_03 – Master Materials Part 1 02_04 – Master Materials Part 2 02_05 – Materials Functions 02_06 – Recap

Week 03 03_01 – Overview 03_02 – Complex Math Nodes 03_03 – Detail Maps 03_04 – Transparency 03_05 – ClearCoat & Dual Normals 03_06 – Subsurface Scattering 03_07 – Cloth 03_08 – Recap & Homework

Week 04 04_01 – Overview 04_02 – Landscape pt1 04_03 – Landscape pt2 04_04 – Layered Materials 04_05 – Verter Paint 04_06 – World Position 04_07 – Recap & Homework

Week 05 05_01 – Overview 05_02 – Bump Mapping & POM 05_03 – Tesselation & Displacement 05_04 – Deferred Decals 05_05 – Mesh Decals 05_06 – Recap & Homework

Week 06 06_01 – Overview 06_02 – Virtual Textures 06_03 – Runtime Virtual Textures 06_04 – Foliage Part 1 06_05 – Foliage Part 2 06_06 – Distance Fields 06_07 – Water Part 1 06_08 – Water Part 2 06_09 – Flow Map 06_10 – Recap & Homework [CGMA] Shading and Material Creation in Unreal Engine_Subtitles.7z

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