Release date:2015, July

Author:Tom Newbury

Skill level:Beginner

Language:English

Exercise files:Yes

This is an in depth tutorial on how to create a realistic human eye in CG.

This tutorial is broken into 8 bite sized pieces where I go over my process as quickly and informatively as possible. All of the chapters add up to over 4.5 hours of content (none of the content is time-lapsed). Here is a list of the chapters which make up the tutorial:

Intro

Reference and resources Prepping textures Modelling the base eye Creating an alpha for the iris Sculpting the iris UV’s and baking displacement maps out of zBrush Texturing Shader development

Conclusion If you purchase this tutorial you will get:

Over 4.5 hours of video content The obj. files used in the creation of the eye All of the textures which I baked out of Mari so you can rebuild the shader yourself. The final Maya scene file used to render the image above. And the zBrush project file.

The software which is used in the creation of the eye is:

Maya Photoshop zBrush Mari Arnold rendering engine

Even if you are not very interested in creating a human eye, there is still a lot of valuable information within this tutorial for you to learn about tips and tricks in production and the thought process I go through to create a solid asset.

Thank you for purchasing this tutorial, the more support I can get, the more tutorials I can produce!

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