Release date:2019

Duration:04 h 50 m

Author:Pradeep Mamgain

Skill level:Beginner

Language:English

Exercise files:Yes

Mastering XPresso with CINEMA 4D – Speed up your CINEMA 4D workflow by using the XPresso module of CINEMA 4D and create your own CINEMA 4D Pluginsw

Would you like to master CINEMA 4D’s XPresso module to enhance your workflow, create your own CINEMA 4D plugins from scratch, create great looking renders, and automate tasks in CINEMA 4D?

If answer to these question is “Yes”, then you are at the right place.

This course introduces students to the XPresso module of the CINEMA 4D which is a node-based visual scripting language. This course covers XPresso Editor and different nodes under the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples are used to show the functioning of the nodes.

Moving ahead, this course broadens your XPresso knowledge by taking you step-by-step through the process of creating four CINEMA 4D lighting plugins. You can use these plugins to quickly and easily illuminate the scenes and produce cool looking renders. The challenges included in this course allow you to experiment with what you have learned during the course. As students move from one topic to tutorial, they will be gaining robust knowledge about the XPresso module in CINEMA 4D.

Beside lifetime access to course, you’ll also get access to all plugin files, CINEMA 4D files, texture files, and any other resource used in the course. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the lessons.

I’ll be regularly adding content to this course so keep coming back.

Note: If you want to follow along, you should have CINEMA 4D Studio R19 installed on your system. However, this course is also compatible with R16, R17, and R18 versions of CINEMA 4D.

The key features of this course are as follows:

XPresso Editor and node-based approach explained.

All nodes of the XPresso and MoGraph classes explained.

Step-by-step instructionsto create four plugins from scratch.

The plugin creation process is explained in detail.

Process of creating Plugin Preset Library explained.

Tech support direct from the author.

CINEMA 4D files, plugins,and other resources are available.

Access to each tutorial’s initial and final states along with the resources used in the tutorial.

So why wait?

Enroll in the course and take your first step in becoming an expert XPresso programmer.

Resources used in the class: If you follow along with the author, first download resources from here.
Table of Contents

1. Course Overview 1:11

2. Introduction to XPresso Editor 27:57

3. XPresso Editor Menu and Contextual Menu Commands 14:35

4. Bitmap Node 3:20

5. Bounding Box 3:50

6. Collision Node 3:52

7. Color Temprature Node 1:52

8. Freeze Node 2:50

9. Memory Node 3:19

10. Mono Flop 7:06

11. Point Node 3:04

12. Noise Node 3:33

13. Object Node 1:49

14. Object Index 3:00

15. Polygon Node 3:48

16. Random Node 2:24

17. Ray Collision 4:13

18. Reference Node 2:53

19. Sound Node 1:34

20. Spy Node 1:57

21. Track Node 1:59

22. Matrix2Vectors Node 2:22

23. Reals2Vector Node 1:37

24. Universal Node 1:39

25. Vector2Reals Node 1:34

26. Vectors2Matrix Node 2:56

27. Colorspace Node 3:09

28. Formula Node 3:30

29. Mix Node 3:04

30. RangeMapper Node 5:57

31. Hierarchy Node 3:07

32. Faloff Node 3:48

33. Data Node 3:36

34. Creating a Clock Rig 10:24

35. Working with Set Driven Keys 4:19

36. Calculating Angle Between Two Input Vectors 4:24

37. Calculating the Normal Vector 5:08

38. Creating Bouncing Ball Animation 10:15

39. Generating a Random Integer Number Within a Specific Range 8:19

40. Creating a Digital Counter 6:11

41. Animating a Table Fan 11:10

42. Creating ShapeReflect Plugin – Part I 14:39

43. Creating ShapeReflect Plugin – Part II 12:47

44. Creating ShapeReflect Plugin – Part III 21:27

45. Creating AreaLight Plugin 14:47

46. Creating SpotLight Plugin 10:22

47. Creating SkyLight Plugin 15:43

48. Creating Preset Library 3:14

01 – course-overview 02 – introduction-to-xpresso-editor 03 – xpresso-editor-menu-and-contextual-menu-commands 04 – bitmap-node 05 – bounding-box 06 – collision-node 07 – color-temprature-node 08 – freeze-node 09 – memory-node 10 – mono-flop 11 – point-node 12 – noise-node 13 – object-node 14 – object-index 15 – polygon-node 16 – random-node 17 – ray-collision 18 – reference-node 19 – sound-node 20 – spy-node 21 – track-node 22 – matrix2vectors-node 23 – reals2vector-node 24 – universal-node 25 – vector2reals-node 26 – vectors2matrix-node 27 – colorspace-node 28 – formula-node 29 – mix-node 30 – rangemapper-node 31 – hierarchy-node 32 – faloff-node 33 – data-node 34 – creating-a-clock-rig 35 – working-with-set-driven-keys 36 – calculating-angle-between-two-input-vectors 37 – calculating-the-normal-vector 38 – creating-bouncing-ball-animation 39 – generating-a-random-integer-number-within-a-specific-range 40 – creating-a-digital-counter 41 – animating-a-table-fan 42 – creating-shapereflect-plugin-part-i 43 – creating-shapereflect-plugin-part-ii 44 – creating-shapereflect-plugin-part-iii 45 – creating-arealight-plugin 46 – creating-spotlight-plugin 47 – creating-skylight-plugin 48 – creating-preset-library

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