Release date:2021

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

In this course we will create an animated scene solely in Blender, from the first polygon to the final render. We will begin by bringing in and setting-up reference images that will help us create the 3D models of the ship, the cargo container, and the landing bay. We will then use Blender’s Node Editor to create the materials and textures for the 3D objects. Once that is complete we will begin work on creating the star fields, as well as the planet and cloud layers.

To prepare the ship for animation, you will learn how to create the rig for the landing gear, so that we can animate the legs and control the ship’s bounce when it lands. You will also learn how to use Blender’s Graph Editor as we animate the ship coming in for a landing. And we will have some fun animating a texture to create the plasma-drive engines, and create a jet exhaust animation for the rear of the ship.

You’ll learn how to import characters into the scene and how to render a final animation. We will then bring in music and sound effects and mix the audio to picture in Blender’s Video Sequence Editor. Lastly, we will render out a video clip with both picture and sound.

If you’ve ever wanted to create your own animated scenes in Blender, then this course is for you. Using only free, open-source software you can create anything you can imagine.

So join me for this complete course where you’ll Learn Animation Production with Blender 2.9.

00.Promo-Video-Learn-Animation-Production-with-Blender-2-9 01.001-A-Brief-Introduction-to-Blender 02.002-Reference-Images-and-Project-Scale 03.003-Beginning-the-Cargo-Container 04.004-Blocking-In-the-Front-of-the-Ship 05.005-Blocking-In-the-Engines 06.006-Creating-the-Rear-Thruster 07.007-Adding-Detail-to-the-Cargo-Container 08.008-Modeling-the-Side-Clamps 09.009-Creating-a-Top-Hinge-Clamp 10.010-Using-the-Boolean-Modifier 11.011-Modeling-the-Landing-Gear 12.012-Adding-Detail-to-the-Rear-Engine 13.013-Adding-Panels-to-the-Ship 14.014-Modeling-the-Window-Frame-Details 15.015-The-Discombobulator-Add-on-and-the-Array-Modifier 16.016-Adding-Details-to-the-Front-of-the-Ship 17.017-Adding-Details-to-the-Back-of-the-Ship 18.018-Finishing-the-Back-of-the-Ship 19.019-Naming-Objects-and-Organizing-the-Outliner 20.020-Beginning-the-Landing-Bay 21.021-Modeling-Sci-Fi-Panels-in-the-Landing-Bay 22.022-Using-the-Path-Tool-to-Create-Hoses 23.023-Finishing-the-Modeling-and-Organizing-the-Scene 24.024-Creating-Sci-Fi-Panels-with-the-Node-Editor 25.025-Adding-Grunge-to-the-Panels 26.026-Adding-Sci-Fi-Panels-to-Front-and-Side 27.027-Texturing-the-Rear-Engine-and-Window-Frame 28.028-Materials-for-the-Front-Panels 29.029-Finishing-the-Materials-for-the-Ship 30.030-Setting-Up-the-Materials-for-the-Container 31.031-Painting-Edge-Wear-on-the-Container 32.032-Adding-Materials-to-the-Landing-Bay 33.033-Finishing-the-Materials-of-the-Landing-Bay 34.034-Beginning-the-Star-Field-edit 35.035-Finishing-the-Star-Field 36.036-Beginning-the-Planet 37.037-Adding-Color-to-the-Planet 38.038-Adding-the-Roughness-and-Bump-Information 39.039-Creating-Cloud-Layers 40.040-Adding-Lights-to-the-Landing-Bay 41.041-Adding-a-Sun-Light-for-the-Planet 42.042-Beginning-the-Landing-Gear-Rig 43.043-Setting-Up-Inverse-Kinematics 44.044-Continuing-the-Landing-Gear-Rig 45.045-Finishing-the-Rig-for-the-Ship 46.046-Starting-on-the-Animation 47.047-Continuing-the-Ship-Animation 48.048-Using-the-Graph-Editor 49.049-Animating-the-Landing-Gear 50.050-Finishing-the-Ship-Animation 51.051-Animating-a-Texture-for-the-Plasma-Drive 52.052-Creating-the-Rocket-Exhaust 53.053-Animating-the-Rocket-Exhaust 54.054-Final-Adjustments 55.055-Creating-a-Test-Render 56.056-Importing-Characters-Into-the-Scene 57.057-Rendering-the-Final-Animation 58.058-Adding-Music-in-the-Video-Sequencer 59.059-Adding-the-Fly-In-Sound-Effects 60.060-Editing-the-Landing-Sound-Effects 61.061-Rendering-the-Animation-with-Audio 62.062-Conclusion

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