Release date:2016, February 24
Duration:00 h 43 m
Author:Darrin Lile
Skill level:Intermediate
Language:English
Exercise files:Yes
Blender is a free, open-source program that allows artists to create stunning imagery on a budget. Its texture painting tools are ideal for game asset texturing, and the resulting texture maps play well with a variety of engines. In this quick course, Darrin shows you how to paint textures directly on your 3D objects, bake texture maps in Blender, and use them in game engines like Unity. These texturing techniques are useful for both animation and games.
Introduction
Welcome 49s
What you should know 43s
Using the exercise files 33s
1. Setting Up the InterfaceOrganizing the scene 4m 58s
Face masking and the fill brush 6m 1s
Sampling colors 5m 7s
2. Texture PaintingAdding paint layers 4m 36s
Smooth stroke and Jitter 2m 55s
Adding a brush texture 8m 3s
3. Baking the Color MapBaking the color map 7m 49s
Testing the color map in Unity 1m 5s
Conclusion Next steps 46s00. Introduction 01 – Welcome 02 – What you should know 03 – Using the exercise files
01. Setting Up the Interface 04 – Organizing the scene 05 – Face masking and the fill brush 06 – Sampling colors
02. Texture Painting 07 – Adding paint layers 08 – Smooth stroke and Jitter 09 – Adding a brush texture
03. Baking the Color Map 10 – Baking the color map 11 – Testing the color map in Unity
04. Conclusion 12 – Next steps
CONTENT.md Ex_Files_Blender_Texturing.7z info.txt


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