Release date:2016, January 4
Duration:02 h 25 m
Author:Andy Beane
Skill level:Advanced
Language:English
Exercise files:Yes
Using simple Maya shaders in advanced ways can help you create more realistic and interesting materials for your 3D models. Watch this Maya training course to learn how to create and control advanced materials (including mental ray materials) in Maya.
Andy Beane includes two methods for creating advanced Maya materials. He starts with smaller, easier materials that can be composited together. He then shows how to combine these same materials in an all-in-one-method for rendering, and evaluate the pros and cons of both techniques. Chapter 3 demonstrates the subsurface scattering (SSS) material in mental ray, which will strengthen your material toolbox, and shows how to composite the results in After Effects.
Topics include:
Collecting and creating reference material
Using simple materials vs. a large complex shader network
Setting up the scene
Creating alpha materials
Compositing individual materials
Putting it all together in one material
Subsurface scattering with mental ray materials
RenderingIntroduction
Welcome 59s
What you should know before watching this course 38s
Using the exercise files 20s
1. Basics of Advanced MaterialsDefining the problem: Tell the story 3m 59s
Collecting, finding, and creating reference material 3m 13s
Pros and cons of breaking into simple materials vs. a large shader network 5m 56s
2. Basic Materials Made BetterDefine the problem: Dirty gazing ball 2m 17s
Setting up the scene: Making sure mental ray is an option 2m 11s
Chrome material 5m 26s
Blurry chrome material 4m 5s
Dust material 4m 18s
Creating the alpha materials 9m 22s
Setting up the matte material render layer 12m 39s
Compositing the individual materials 8m 4s
Putting it all together in one material 8m 8s
Challenge: Add your own material 59s
Solution: Add your own material 3m 46s
3. Advanced mental ray MaterialsDefine the problem: Grapes 1m 51s
Setting up the matte material render layer 5m 58s
Diffuse color 4m 43s
Setting up the matte material render layer 5m 40s
Subsurface scattering layer: Subdermal 3m 24s
Subsurface scattering: Back scatter 3m 48s
Specularity 5m 10s
Putting the material back together 5m 49s
Rendering 7m 49s
Rendering continued 11m 33s
Challenge: Create the look of jade 1m 25s
Solution: Create the look of jade 10m 45s
Conclusion Next steps 1m 33s00. Introduction 01 – Welcome 02 – What you should know before watching this course 03 – Using the exercise files
01. Basics of Advanced Materials 04 – Defining the problem – Tell the story 05 – Collecting, finding, and creating reference material 06 – Pros and cons of breaking into simple materials vs. a large shader network
02. Basic Materials Made Better 07 – Define the problem – Dirty gazing ball 08 – Setting up the scene – Making sure mental ray is an option 09 – Chrome material 10 – Blurry chrome material 11 – Dust material 12 – Creating the alpha materials 13 – Setting up the matte material render layer 14 – Compositing the individual materials 15 – Putting it all together in one material 16 – Challenge – Add your own material 17 – Solution – Add your own material
03. Advanced mental ray Materials 18 – Define the problem – Grapes 19 – Setting up the matte material render layer 20 – Diffuse color 21 – Setting up the matte material render layer 22 – Subsurface scattering layer – Subdermal 23 – Subsurface scattering – Back scatter 24 – Specularity 25 – Putting the material back together 26 – Rendering 27 – Rendering continued 28 – Challenge – Create the look of jade 29 – Solution – Create the look of jade
04. Conclusion 30 – Next steps
Ex_Files_Adv_Materials_Maya.7z


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