Release date:2016, January 4

Duration:02 h 25 m

Author:Andy Beane

Skill level:Advanced

Language:English

Exercise files:Yes

Using simple Maya shaders in advanced ways can help you create more realistic and interesting materials for your 3D models. Watch this Maya training course to learn how to create and control advanced materials (including mental ray materials) in Maya.

Andy Beane includes two methods for creating advanced Maya materials. He starts with smaller, easier materials that can be composited together. He then shows how to combine these same materials in an all-in-one-method for rendering, and evaluate the pros and cons of both techniques. Chapter 3 demonstrates the subsurface scattering (SSS) material in mental ray, which will strengthen your material toolbox, and shows how to composite the results in After Effects.

Topics include:

Collecting and creating reference material

Using simple materials vs. a large complex shader network

Setting up the scene

Creating alpha materials

Compositing individual materials

Putting it all together in one material

Subsurface scattering with mental ray materials

Rendering
Table of Contents

Introduction

Welcome 59s

What you should know before watching this course 38s

Using the exercise files 20s

1. Basics of Advanced Materials

Defining the problem: Tell the story 3m 59s

Collecting, finding, and creating reference material 3m 13s

Pros and cons of breaking into simple materials vs. a large shader network 5m 56s

2. Basic Materials Made Better

Define the problem: Dirty gazing ball 2m 17s

Setting up the scene: Making sure mental ray is an option 2m 11s

Chrome material 5m 26s

Blurry chrome material 4m 5s

Dust material 4m 18s

Creating the alpha materials 9m 22s

Setting up the matte material render layer 12m 39s

Compositing the individual materials 8m 4s

Putting it all together in one material 8m 8s

Challenge: Add your own material 59s

Solution: Add your own material 3m 46s

3. Advanced mental ray Materials

Define the problem: Grapes 1m 51s

Setting up the matte material render layer 5m 58s

Diffuse color 4m 43s

Setting up the matte material render layer 5m 40s

Subsurface scattering layer: Subdermal 3m 24s

Subsurface scattering: Back scatter 3m 48s

Specularity 5m 10s

Putting the material back together 5m 49s

Rendering 7m 49s

Rendering continued 11m 33s

Challenge: Create the look of jade 1m 25s

Solution: Create the look of jade 10m 45s

Conclusion Next steps 1m 33s

00. Introduction 01 – Welcome 02 – What you should know before watching this course 03 – Using the exercise files

01. Basics of Advanced Materials 04 – Defining the problem – Tell the story 05 – Collecting, finding, and creating reference material 06 – Pros and cons of breaking into simple materials vs. a large shader network

02. Basic Materials Made Better 07 – Define the problem – Dirty gazing ball 08 – Setting up the scene – Making sure mental ray is an option 09 – Chrome material 10 – Blurry chrome material 11 – Dust material 12 – Creating the alpha materials 13 – Setting up the matte material render layer 14 – Compositing the individual materials 15 – Putting it all together in one material 16 – Challenge – Add your own material 17 – Solution – Add your own material

03. Advanced mental ray Materials 18 – Define the problem – Grapes 19 – Setting up the matte material render layer 20 – Diffuse color 21 – Setting up the matte material render layer 22 – Subsurface scattering layer – Subdermal 23 – Subsurface scattering – Back scatter 24 – Specularity 25 – Putting the material back together 26 – Rendering 27 – Rendering continued 28 – Challenge – Create the look of jade 29 – Solution – Create the look of jade

04. Conclusion 30 – Next steps

Ex_Files_Adv_Materials_Maya.7z

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