Release date:2018, January 19

Duration:02 h 05 m

Author:Scott Pagano

Skill level:Intermediate

Language:English

Exercise files:Yes

Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.

Topics include:

Creating a substance graph

Stone, gold, and copper material

Combining materials using an ID mask

Exposing parameters and preparing resolution

Exporting Substance materials

Building a scene

Substance with displacement
Table of Contents

Introduction

Welcome 1m 18s

What you need to know 35s

Exercise files 1m 4s

1. Create Substance Graph

Import model 3m 12s

Bake model information overview 4m

Baking AO 3m 30s

Baking curvature 2m 29s

Baking IDs 5m 4s

Viewing material 6m 42s

Stone material 7m 56s

Gold marerial 9m 33s

Copper material 3m 41s

Combining materials with ID mask 5m 7s

Map overview 3m 7s

2. Substance Export

Expose parameters 4m 58s

Prepare resolution 4m 26s

Image compression 3m 8s

Export Substance material 2m 48s

Export image files 3m 10s

3. Using Substance in Unreal

Substance plugin 3m 23s

Build a scene 7m 32s

Substance material 1 5m 47s

Substance material 2 5m 24s

Material with exported textures 3m 35s

Emission example 3m 59s

4. Substance with Displacement

Rock material 3m 59s

Substance export and import 4m 38s

Rock material in Unreal 10m 46s

Conclusion Next steps 54s

00. Introduction 01 – Welcome 02 – What you need to know 03 – Exercise files

01. Create Substance Graph 04 – Import model 05 – Bake model information overview 06 – Baking AO 07 – Baking curvature 08 – Baking IDs 09 – Viewing material 10 – Stone material 11 – Gold marerial 12 – Copper material 13 – Combining materials with ID mask 14 – Map overview

02. Substance Export 15 – Expose parameters 16 – Prepare resolution 17 – Image compression 18 – Export Substance material 19 – Export image files

03. Using Substance in Unreal 20 – Substance plugin 21 – Build a scene 22 – Substance material 1 23 – Substance material 2 24 – Material with exported textures 25 – Emission example

04. Substance with Displacement 26 – Rock material 27 – Substance export and import 28 – Rock material in Unreal

05. Conclusion 29 – Next steps

Ex_Files_Unreal_Workflow.7z

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