Release date:2018, October 12

Duration:01 h 35 m

Author:Brian Bradley

Skill level:Intermediate

Language:English

Exercise files:Yes

Discover how to leverage the substance-based toolset from Allegorithmic to create photorealistic texture maps for your 3ds Max projects. In this course, you can explore the workflow for integrating Substance Designer, Substance Painter, and the Bitmap2Material (B2M) node with 3ds Max. Brian Bradley explains what substance-based tools are and how to use them within the 3ds Max application as well as the V-Ray rendering engine. He demonstrates how to create materials from photographic assets using the B2M node, how to work with substance materials from Substance Designer, and how to export bitmap textures from both Substance Designer and Substance Painter for use in 3ds Max and V-Ray.

Topics include:

Why you should use substances for texturing

Adjusting your Substance workflow mode and settings

Creating materials from photos with Bitmap2Material

Working with texture maps from Substance Designer and Painter

Exporting maps as EXR and PSD files

Using the exported maps in V-Ray
Table of Contents

Introduction and Important Information

Course overview 1m 55s What you should know 57s

The 3ds Max project folder 1m 34s

A note on gamma and units settings 2m 39s

3ds Max bugs to work around 2m 53s

1. An Overview of the Substance Toolset

What are Substance files and why use them? 3m 27s

The Substance toolset 4m 4s

Choosing our workflow approach 1m 25s

Using Substance files in 3ds Max 2m 30s

The substance settings dialog 5m 7s

Using the 3ds Max asset library 3m 57s

2. Using Bitmap2Material inside 3ds Max

Loading the Bitmap2Material node 3m 43s

Adding the input image 3m 20s

Tweaking the material 5m 33s

Creating bitmap output files 4m 49s

3. Working with Substances from the Designer Application

Exporting a substance 3m 44s

Using the substance with V-Ray 3m 59s

Improving our substance results 2m 55s

Tweaking the scene so far 3m 29s

Other plugin features 4m 24s

4. Working with Maps from the Designer Application

Exporting map types 4m 4s Using floating-point maps 3m 30s

Using 8-bit maps 3m 11s

5. Working with Maps from the Painter Application

Exporting EXR files 3m 24s

Exporting PSD files, part 1 3m 57s

Exporting PSD files, part 2 1m 50s

Using the EXR files in V-Ray 2 m 43s

Using the PSD files in V-Ray 3m 8s

Final render settings 2m 11s

Conclusion Next steps 1m 24s

00. Introduction and Important Information 01 – Course overview 02 – What you should know 03 – The 3ds Max project folder 04 – A note on gamma and units settings 05 – 3ds Max bugs to work around

01. An Overview of the Substance Toolset 06 – What are Substance files and why use them 07 – The Substance toolset 08 – Choosing our workflow approach 09 – Using Substance files in 3ds Max 10 – The substance settings dialog 11 – Using the 3ds Max asset library

02. Using Bitmap2Material inside 3ds Max 12 – Loading the Bitmap2Material node 13 – Adding the input image 14 – Tweaking the material 15 – Creating bitmap output files

03. Working with Substances from the Designer Application 16 – Exporting a substance 17 – Using the substance with V-Ray 18 – Improving our substance results 19 – Tweaking the scene so far 20 – Other plugin features

04. Working with Maps from the Designer Application 21 – Exporting map types 22 – Using floating-point maps 23 – Using 8-bit maps

05. Working with Maps from the Painter Application 24 – Exporting EXR files 25 – Exporting PSD files, part 1 26 – Exporting PSD files, part 2 27 – Using the EXR files in V-Ray 28 – Using the PSD files in V-Ray 29 – Final render settings

06. Conclusion 30 – Next steps

CONTENT.md Ex_Files_3ds_Max_Substance_VRay.7z info.txt

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