Release date:2018

Duration:03 h 17 m

Author:Widhi Muttaqien

Skill level:Beginner

Language:English

Exercise files:Yes

Master the art of 3D modeling using 3DS MAX in just a few hours. Take your first step to enter the 3D computer graphic world with this carefully designed course.

Who is this course for?

This course is designed for complete beginners so no prior experience is needed.

The skills you learn from this course will become the foundations of our next course where we learn more advance topics.

What you will learn? First we’ll cover the fundamental stuff in 3DS MAX such as the UI, transformation, object creation and manipulation. Then we move on to different 3D modeling techniques from primitive object, polygon based modeling, spline based modeling until we learn how to use subdivision or NURMS for modeling. We’ll cover a lot of exercise projects designed to develop your skill step-by-step.

Table of Contents

1. Introduction 1:57

2. 3ds Max UI 4:30

3. 3DS Max UI (2018) 7:06

4. Viewport navigation 5:56

5. Viewport navigation (2018) 9:30

6. Create vs. modify 6:11

7. Selections 4:04

8. Transformation 6:33

9. Pivot point 2:20

10. Transformation settings 3:33

11. Modifier 4:03

12. Duplication 5:27

13. Surface normal 2:57

14. Basic scene management 3:54

15. Layer management 5:03

16. Units and measurement 2:31

17. Snapping 3:56

18. Alignment 4:57

19. Common problems 3:05

20. Primitive vs. editable 3:04

21. Introduction to editable poly 6:10

22. Sub-object selection 4:39

23. Edge modeling 4:56

24. Cut slice 6:12

25. Border modeling 2:07

26. Polygon modeling 5:49

27. NURMS 4:38

28. Project: Round table 3:20

29. Project: Dining table 6:37

30. Project: Console table 3:12

31. Project: Closet 6:18

32. Introduction to spline 4:32

33. Spline vertex types 6:03

34. Spline modification 6:21

35. Spline boolean 2:39

36. Crossinsert and weld 2:50

37. Extrude modifier 5:20

38. Lathe modifier 2:44

39. Bevel profile modifier 4:24

40. Project: Mechanical pencil 3:36

41. Project: Hammer 5:55

42. Project: Accent chair 6:51

43. Next step 0:40

01 – introduction 02 – 3ds-max-ui 03 – 3ds-max-ui-2018 04 – viewport-navigation 05 – viewport-navigation-2018 06 – create-vs-modify 07 – selections 08 – transformation 09 – pivot-point 10 – transformation-settings 11 – modifier 12 – duplication 13 – surface-normal 14 – basic-scene-management 15 – layer-management 16 – units-and-measurement 17 – snapping 18 – alignment 19 – common-problems 20 – primitive-vs-editable 21 – introduction-to-editable-poly 22 – sub-object-selection 23 – edge-modeling 24 – cut-slice 25 – border-modeling 26 – polygon-modeling 27 – nurms 28 – project-round-table 29 – project-dining-table 30 – project-console-table 31 – project-closet 32 – introduction-to-spline 33 – spline-vertex-types 34 – spline-modification 35 – spline-boolean 36 – crossinsert-and-weld 37 – extrude-modifier 38 – lathe-modifier 39 – bevel-profile-modifier 40 – project-mechanical-pencil 41 – project-hammer 42 – project-accent-chair 43 – next-step

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