Release date:2016, May 20

Duration:01 h 32 m

Author:Joel Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

Substance Painter is shaking up the asset development workflow in the 3D game industry. To introduce users to the tools and techniques in Substance Painter, Joel Bradley introduces another fun, basic project that starts with an existing model from 3ds Max and ends with a completely textured asset that can be used in any game engine. The petrol pump featured in this project requires materials like painted metal, bare metal, rubber, plastic, and glass. Joel will show how to use custom bitmaps, custom materials from Substance Designer, fill layers, and particle brushes to apply the textures and create realistic wear and tear. By the end of the course, you’ll have another Substance Painter project under your belt and a new asset for your library.

Topics include:

Setting a mesh for importing

Creating a new project

Baking maps

Using custom bitmaps, substances, and tools

Adding fill layers

Masking elements

Adding substances

Working in the 3D and 2D views

Using particle brushes to add dirt and grime
Table of Contents

Introduction

Welcome 2m 26s

What you should know before watching this course 1m 29s

Using the exercise files 2m 13s

1. Setting Up Our Substance Painter Project

Setting up a mesh for importing into Substance Painter, part 1 2m 36s

Setting up a mesh for importing into Substance Painter, part 2 2 m 40s

Creating a new project 3m 16s

Baking out some important maps 4m 14s

Adding an opacity channel 3m 47s

Adjusting the viewer settings 3m 43s

2. Customizing Our Painter Tools

Importing custom bitmaps 3m 32s

Using our own substances from Substance Designer 3m

Setting up custom tools 3m 53s

3. Using Substances and Masks to Paint Our Object

Setting up the Worn Red paint group 3m 13s

Adding our fill layers 3m 38s

Using the Mask Builder for detail 3m 44s

Using the ID channel pass to mask the group 2m 53s

Masking the exposed metal sections 2m 36s

Setting up and masking more painted metal 3m 24s

Adding the metal and paint substances 3m 59s

Creating the rubber 3m 10s

Creating transparent glass 3m 10s

Adding weathered plastic to the model 3m 20s

4. Adding Unique Details with Stencils and Particles

Using the 3D view for decals 3m 47s

Painting in the 2D view 3m 17s

Setting up a particle brush 3m 42s

Adding specific dirt with particles 3m 50s

Adding dirt to the overall model 6m 15s

Conclusion What next? 1m 43s

00. Introduction 01 – Welcome 02 – What you should know before watching this course 03 – Using the exercise files

01. Setting Up Our Substance Painter Project 04 – Setting up a mesh for importing into Substance Painter, part 1 05 – Setting up a mesh for importing into Substance Painter, part 2 06 – Creating a new project 07 – Baking out some important maps 08 – Adding an opacity channel 09 – Adjusting the viewer settings

02. Customizing Our Painter Tools 10 – Importing custom bitmaps 11 – Using our own substances from Substance Designer 12 – Setting up custom tools

03. Using Substances and Masks to Paint Our Object 13 – Setting up the Worn Red paint group 14 – Adding our fill layers 15 – Using the Mask Builder for detail 16 – Using the ID channel pass to mask the group 17 – Masking the exposed metal sections 18 – Setting up and masking more painted metal 19 – Adding the metal and paint substances 20 – Creating the rubber 21 – Creating transparent glass 22 – Adding weathered plastic to the model

04. Adding Unique Details with Stencils and Particles 23 – Using the 3D view for decals 24 – Painting in the 2D view 25 – Setting up a particle brush 26 – Adding specific dirt with particles 27 – Adding dirt to the overall model

05. Conclusion 28 – What next

Ex_Files_Substance_Painter_Petrol.7z

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