Release date:2018

Author:Shane Olson

Skill level:Intermediate

Language:English

Exercise files:Yes

The 3d Character Workshop (3DCW) is the complete step-by-step system designed to take you by the hand to create stylized, real-time, game characters.

7 Complete

4 Fantastic Bonuses

Ongoing interviews with industry professionals with additional training.

Re-Watchable Student Feedback Sessions

3D Character Workshop is a 7 module step-by-step digital course that walks you through exactly how to choose a character concept, block out your character, create the high-res version of it in Zbrush, then make a solid game character out of your ZBrush model that is ready for any game engine!

Module 1 – Zbrush Fundamentals 01. File Handling 02. Spotlight 03. Geometry 04. Polygroups 05. Visibility 06. Masking 07. Transpose Tool 08. The new 4R8 Gizmo 09. Mesh States 10. Creasing

Module 2 – Character Design 1. Character Design Introduction 2. Shape Design 3. Rythem and Flow 4. Silhouette 5. Staights Against Curves 6. Variety and Interest 7. Simplication and Exaggeration 8. Proportions

Module 3 – Character Block Out 1. Character Block Out 2. Character Block-Out Example Timelapse 3. Choosing a Character Concept 4. Character Block-Out Example Walkthrough

Module 4 – Character Detailing 1. Dynamesh 2. Character Surface Detailing 3. Clean and Polished 4. Polypaint and Materials 5. Costuming 6. Costuming Time Lapse 7. Cloth Wrinkles 8. Building Props with ZModeler 9. ZModeler Time lapse

Module 5 – Detailing the Head and Hair 1. Creating Hair 2. Hair Time Lapse 3. Detailing the Face 4. Face Detailing Time Lapse

Module 6 – Character Posing 1. Prep For Posing 2. Character Posing Time Lapse

Module 7 – Game Character Creation 1. Prep For Posing 2. Character Posing Time Lapse 1. Retopology for Deformation 2. Face Retopoly Time Lapse 3. Hair Retopology Time Lapse 4. Body Retopology Time Lapse 5. Creating the Teeth and Tongue 6. Character UV Walkthrough 7. UVing the Gun 8. Baking Maps 9. Creating Your Final Game Asset

Bonuses 1. Resource Guide 2. Rendering in Keyshot

Getting Started

1. Getting Started 1. Course Intro 2. Setting up Zbrush

2. Early Beginner Walkthrough with Adam Munoa Part 01 Part 02 Part 03 Part 04 Part 05 Part 06 Part 07 Part 08 Part 09 Part 10

Industry Pro Interviews 1. Steve James Part 1 – Character Block-Outs 2. Steve James Part 2 – Creating Hair 3. Mike Thompson – Clothing Seams and Keyshot Lighting 4. Ian Jacobs – Analyzing Disney Infinity Characters

Male Bust Mini Course 1. Blocking Out a Head 2. Detailing Out a Head 3. Creating a Game Character

Prep for 3D Printing 1. Prep for 3D Printing – Part 1 1. Prep for 3D Printing – Part 2

3D_Character_Workshop_Files.7z

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