Release date:2018, October 10

Duration:03 h 15 m

Author:Odoo Class Videos

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Understand the power and flexibility of Bolt & Unity in making Games without Coding

Utilize Design Patterns to Create Increasingly Complex Games

Prototype Games Quickly Using the Bolt Visual Programming Tool & Unity

Use Super Units to Organize Your Game Architecture

Requirements

You must have Unity 3d & Bolt from the Unity Asset Store

A Basic Understanding of the Unity Editor and Development Concepts is Helpful

A Desire to make FUN Games without Writing any code

Description

Welcome to the very first Bolt Course on Udemy!!!

I’m happy to release this course and look forward to your feedback. Even if you do not choose to purchase my course I strongly encourage you to give Bolt a try. It’s a great tool for beginning or experienced developers.

Why Use Bolt for Making Fun Video Games? Developing Games can be very fun and rewarding once you know how. And with Unity & the Bolt Visual Programming asset it has never been easier to build full robust games without any programming.

I’ve been a business application & game developer for over 30 years. I honestly think Bolt is one of the best visual programming tools that I have worked with. In this course you too will quickly see the real power of Bolt as we almost effortlessly build a fun idle tycoon game like adVenture Capitalist. Even if you have never programmed before, this course will allow you to get started building the game in a matter of minutes.

Over the past 30 years I’ve developed games in a variety of platforms and languages. On Udemy alone I have successful game courses on Odoo, Python, C#, and PlayMaker. I really cannot say enough good things about Bolt.

It is easy to use and integrates nearly seamlessly with the Unity Editor.

How does Bolt compare to Playmaker? In addition to Bolt, Unity has several other popular visual scripting assets available. One of the most popular is Playmaker. Playmaker allows you to use finite state machines to build games. Bolt also provides state machine diagrams that perform much like Playmaker in managing states. The big benefit of Bolt however is that the scripting flow diagrams themselves map directly to the C# and UnityEngine libraries. This gives you a great advantage if you already know C# when coming into Bolt. Once I understood how to connect units and create flow graphs I was able to build games with virtually no learning curve at all as I already know C#. Playmaker however uses custom actions that you use to power your state diagrams. These work well and Playmaker is a great asset. Unfortunately having to learn proprietary actions and commands is a big drawback of playMaker. Especially for those who intend to further their game development skills by learning C#.

Bolt can help you learn C#

If you are a new C# programmer who is finding the syntax of the code gets in your way I can’t recommend Bolt enough. Even better, you can configure it to use real C# syntax in the visual units. I really enjoy how I can use real C# methods with the exact same arguments I would use in real C# scripts. It’s like intellisense on steroids. This tight tie in with C# makes it that much easier to incorporate what you learn from Bolt into improving your C# skills.

Bolt allows you to focus on game design and achieving results rather than all the syntax of writing code. If you are an experienced C# developer you owe it to yourself to take a look at Bolt for prototyping and approaching game design from an alternative perspective.

Bolt offers a rich API so it is easy to integrate your own C# scripts with Bolt’s flow graphs.

NOTE: To follow along with this course you must purchase or have already purchased Bolt from the Unity Asset Store.

What Will I Learn?

Anyone who wishes to learn how to make Video Games or Learn New Ways to Make Video Games

C# Developers who wish to get more familiar with Game Design and the API’s

Beginning Developers who wish to learn how develop games and later transition to C# Development

Developers who Learn Better Visually
Table of Contents

Introduction 02:49:01

Introduction – Learn to Build a Fun Idle Tycoon Game using Bolt & Unity 01:35

Setting up the Unity Project and Installing Bolt 03:13

Creating our First Flow Machine in Bolt 16:52

Capture the onClick Event from the Button and MAKE MONEY!! 09:52

Create a Timer and a Progress Slider for our Game 09:04

Upgrade the Layout for Our Idle Stores 07:56

Refactor and Create a Flow Machine for our Stores 17:10

Create a Custom Event to Update the Money in our Game Manager 16:44

Learn to use Super Units to Better Organize Your Flow Machines 08:06

Implement the Store Buy Button 1 question

Finish Implementing the Buy Button 16:14

Getting Profits From Multiple Stores and Setting up Store Name 08:10

Create Managers to Automate Store Timers 19:15

Refactoring and Improving Flow Graph Organization with Super Units 16:10

ASSIGNMENT: Refactoring Flow Graphs 1 question

Refactoring References to the Game Manager 18:40

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