Release date:2018, February

Author:Borisfx

Skill level:Intermediate

Language:English

Exercise files:Yes

Description: Updated for Version 5 and Adobe plug-in workflows.

This downloadable training series contains 4 hours of essential training to help users get up-and-running with Mocha Pro‘s interface and tool set. Perfect for a beginner or any Mocha user who wants to work more quickly.

Ben Brownlee, VFX artist and master trainer (Curious Turtle), guides users through the basics of Mocha‘s powerful tools – Planar Motion Tracking, Advanced Roto & Masking Tools, Object Removal, Image & Camera Stabilizer, Screen Inserts, 3D Camera Solver & more.

Features: 13 exercises with high resolution source footage and projects

You’ll Receive (with the downloadable version):

Footage and project files to work along with and refer to.

Full versions of all tutorials in pin-sharp 1080P H264.

Exclusive extra tutorials putting your skills into practice.

Email support if you have a question about the course.

Instant Download includes a single download file version (approx 2.8GB) or a multi-part option for less stable connections.

Once you’ve mastered the basics, you will be ready to tackle our other, more advanced Mocha training. So you can tackle bigger, more complex tracking, rotoscoping and paint jobs.

Exercise Breakdown

01 The Fundamentals of Planar Tracking

This tutorial covers the basic idea, which is fundamental to all aspects of Mocha Pro: Planar Tracking. You will see how to choose your area for tracking and what makes a suitable shape.

Creating our first shape for tracking

Understanding concepts of planar tracking and co-planar objects

A brief overview of the user-interface when creating and managing layers

The separation between shape data and tracking data

02 Understanding the Planar Tracker

This tutorial shows how we can start to work with Mocha’s planar tracker in different ways and how we handle objects that go off-screen. You will learn a couple of different techniques for dealing with this and begin to understand what can and can’t be tracked efficiently.

The first track plus exploring the shape tools

Tracking off-screen : Technique 1

Reshape Tracking off-screen : Technique 2 Offset Tracking

Limitations of the planar tracker. What can’t you track?

03 Simple Screen Replacements and Screen Inserts

This tutorial covers one of the most common tasks for Mocha Pro – a screen replacement. You will also see how to correct drifting tracks using the AdjustTrack module and what not to use this for.

Identifying the best place to track

Checking the integrity and stability of the track

Correcting tracking drift using

AdjustTrack Keyframing AdjustTrack over time.

Tips & Tricks

04 – Choosing the Best Tracking Settings

This tutorial breaks down the parameters in the Mocha’s Tracking module. This lets you understand how to get the most accurate tracks the first time out.

More details about the Viewer interface

Tracking Translation, Scale and Rotation

When the track fails.

Adjusting the Search Area

Tracking Shear vs tracking Perspective

05 – Unlink Tracking. Tracking camera movement the smart way.

This tutorial features one of the most simple and powerful techniques for using Mocha’s planar tracker to track camera movement: Unlink Tracking.

Identifying the problem and when Unlink Tracking will be suitable

Positioning the first shape in the correct area

Handling problems when the tracking starts to slip

When is Unlink Tracking not a great solution

06 – Using the tracking data. Matchmoving, corner pins and more.

Now we have tracked our footage in Mocha Pro, it’s time to use this data. We look at getting the data out of mocha into multiple host applications. We also see a couple of caveats and how to manipulate the data prior to export.

Quick differences in mocha Pro plug-in and standalone versions

What are we exporting?

Offsetting the tracking data

Understanding the different types of corner pin exports and how to use them

Rendering directly in the host using the mocha Pro plug-in filter

07 – Stabilization and the Stabilize module

We take an extended look at using our tracked mocha data, and using it to stablize footage. We work with the data directly, then see how to use mocha Pro’s Stabilize module to get even better and more customizable results.

Where is the best place to track for stabilization?

Quick Stabilize in the Viewer

Exporting stabilize data for use in Adobe After Effects

Advanced stabilize options using the Stabilize module

Fixing our border problems in the Border settings

Going deeper. Fixing our borders with Auto Fill

08 – Rotoscoping Basics An in-depth overview of basic rotoscoping in mocha Pro.

This tutorial will give you the tools to get started with roto projects using mocha’s tracking data as a driver to speed up the task.

X-splines vs Bezier splines

Using the Viewer tools makes it easy to check your masks

Organic roto with X-splines

Edges, edge softness and motion blur

Exporting and using our shape data

09 – More Complex Screen Inserts and the Insert module

This tutorial gets into more detail about doing screen inserts in Mocha Pro. We take a look into the Insert module and see how to manipulate the insert on a curved screen in more advanced ways; including warping, blurring and hold-out mattes.

Setting up our initial track

Exploring the Insert module and importing in the screen insert

Compositing the insert in

Inserting a flat shape on a curved object using Warp

Rotoscoping out foreground elements (hold out mattes)

10 – The Remove Module

The aim of this tutorial is to get comfortable with the Remove module in Mocha Pro. We start slowly, getting the basic idea of removing foreground layers in mocha. The exercises get progressively more complex as we work through them.

Basic ideas behind the Remove module

Identifying and fixing problems with the initial Remove

Setting up a remove with a moving camera and moving subject

A more advanced remove. Blending, Clean Plates and Illumination Model

11 – The Lens Module

This tutorial gives you an overview of the Lens module in mocha Pro to correct for lens distortion in your footage.

A quick overview of the Lens module

Finding the right lines to build up the lens profile

Calibration and how to make manual adjustments to our lens calibration

Ways to export our Lens data

Using the lens data in After Effects

12 – Camera Solve : Pan / Tilt / Zoom

This tutorial for mocha Pro focuses on creating a 3D Camera Solve using the planar tracker. We look at the pitfalls of tracking for longer panning shots and how to get the right result.

Identifying the type of camera track we need

Creating the correct type of shape for a PTZ solve

Adjusting the Camera Solve parameters and exporting the camera data

How to correctly track for longer PTZ camera movements

Checking our camera solve in Adobe After Effects

13- Camera Solve : Parallax Changes

In this tutorial we look at creating a 3D Camera Solve using Mocha Pro’s planar tracker to calculate parallax camera movement from multiple co-planar objects. We see what to look for when objects don’t remain visible for the duration of the shot.

Watching the footage to identify areas to track

Creating the correct type of shape for a Parallax solve

Dealing with elements that go off-screen or cannot be tracked

Small Parallax Change vs Large Parallex change

14 – Putting it together. “The Gum Shot”

The first of our practical projects, where we put much of the previous work together into a single shot. This builds on our rotoscoping and how to most effectively roto a rotating pack shot out. We see the speed and practical advantages of recycling the tracking and shape data for multiple purposes, as we finish the shot in Adobe After Effects.

Looking through the project and identifying the problems

Rotoscoping our pack using a variety of time-saving techniques

Changing the object’s movement using the Stabilize module

More Inserts – fitting a new pack front to our rotoscoped pack shot

15 – Putting it together. “The Floating Phone”

The second of the practical projects. This is our first look at removing objects in the scene, using a combination of clean plates, 3D camera solves and rotoscoping. We work with some more complex interactions between shapes and how to use them to achieve the correct results.

Seeing what we have to do in the shot and the techniques to use

Finding the layers and tracking types to create the camera solve

Creating the mask shapes for use with the clean plate

Applying the camera solve and inserting the clean plate into the scene

Applying the mask shapes and blending it together

One final shape. Track mattes and blend modes

Adding some stabilization

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