Release date:2018, May 9

Duration:04 h 25 m

Author:Richard Banks

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn? Create a game ready asset using Houdini’s procedural workflow

Requirements Side FX Houdini 16

Description Create a game ready asset from start to finish in Houdini. Learn Houdini’s powerful Digital Asset workflow to dramatically speed up your modelling process and create infinite variation quickly and consistently. Also covers UV mapping, texture baking and importing into the Unity Game Engine. This step by step guide is great for newcomers to Houdini or experienced 3D designers looking to experiment with Houdini’s powerful procedural tools.

Who is the target audience? Beginner Houdini users, users migrating from other 3D content creation packages, Game Developers

Table of Contents

Introduction 30:30

Introduction and Project Overview 02:05

Quick Tour of the Houdini Interface 17:49

Houdini Digital Assets as a ‘Procedural Helper’ 05:54

Reference Gathering and Analysis 04:42

The Power of Houdini’s Digital Asset Paradigm 01:12:58

Our First Digital Asset – ‘The GunChunk’ 25:24

Digital Asset – ‘BoolAndBevel’ 24:23

Digital Asset – ‘BoolSeam’ 23:11

Modelling the Repeater Rifle in Houdini 02:06:36

Modelling 01 23:24

Modelling 02 23:05

Modelling 03 21:11

Modelling 04 23:59

Modelling 05 16:01

Modelling 06 18:56

UVs and Materials 35:23

Houdini Game Dev Tools 03:07

Grouping and UVs 18:56

Baking Maps 13:20

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