Release date:2019

Duration:03 h 18 m

Author: Widhi Muttaqien

Skill level:Beginner

Language:English

Exercise files:Yes

Assalamualaikum. My name is Widhi Muttaqien from Expose Academy. I’m an entrepreneur and also an academic lecturer in Computer Graphic disciplines.

In this course we will cover the essential techniques of rendering in Blender using Cycles. For those of you who new to Blender, Cycles is a rendering engine that is comparable to V-Ray, Corona, Arnold, Octane etc. Essentially Cycles can simulate real world lighting condition, so it enables us to produce photorealistic images. But unlike the other rendering engines, Cycles comes bundled with Blender so it is free and you don’t need to download or install anything separately. Basically if you use Blender then you already have Cycles.

What we are going to cover First we’re going to cover how GI rendering works, then we move on to discussing the differences between GPU and CPU rendering. Next we will discuss about rendering samples and different rendering methods. After that, we will cover in depth about light paths and how it can help us to optimize the rendering time. Next we will cover how to control transparency and caustics in Cycles. And then we will cover how to control light range and use the filmic tone mapping. We will learn how to create environment light using HDRI images. Then we will cover more lighting techniques using different types of lamp object and then learn about creating custom shaped light by turning any geometry into a light source.

After we cover the render settings and lightings, we will then move on to materials. We will cover a lot of aspects about the principled shader such as the difference between metallic and dielectric material, creating transmissive materials, subsurface scattering, sheen, anisotropy, clearcoat, specular etc. As a bonus, we will discuss the workflow of how to create any material you can think of and then how to manage materials by creating your own material library. At the last part of this course we will discuss how to do final rendering, creating camera and how to control it. We will have a final project of creating this fish robot rendering. Basically in this project we will apply all that we have learned before, plus we will learn how to take our rendering result from Blender to Krita to create the final composition.

Now, although you can take this course directly. If you are very new to Blender. I suggest that you take these preliminary Blender courses first before taking this one:

Blender 3D essentials

Blender 3D modeling fundamentals

Blender deformation based 3D modeling

Blender 3D UV mapping ultimate guide

Blender basic material and texturing

These courses will prepare you with strong foundations, making sure you can follow all of the lessons in this current course without any problems. If you are ready. Join now and take your 3D skills to the next level. See you on the other side. Wassalamualaikum.
Table of Contents

1. 07 00 introduction 3:16

2. 07 01 Cycles introduction 9:41

3. 07 02 CPU vs GPU 8:33

4. 07 03 device and samples 7:50

5. 07 04 light paths 9:05

6. 07 05 transparency and caustics 6:05

7. 07 06 filmic tone mapping 9:45

8. 07 07 environment light 10:09

9. 07 08 lamp objects 10:46

10. 07 09 mesh lights 4:49

11. 07 10 principled shader 7:40

12. 07 11 transmission 4:35

13. 07 12 subsurface scattering 5:59

14. 07 13 sheen and anisotropy 6:59

15. 07 14 clearcoat and specular 4:40

16. 07 15 material creation workflow 5:35

17. 07 16 material examples 12:54

18. 07 17 material library 11:33

19. 07 18 working with camera 12:15

20. 07 19 rendering basics 11:51

21. 07 20 more rendering options 8:48

22. 07 21 project fish submarine setup 5:36

23. 07 22 project fish submarine materials 7:00

24. 07 23 project fish submarine post processing 13:01

00 – 07 00 introduction 01 – 07 01 Cycles introduction 02 – 07 02 CPU vs GPU 03 – 07 03 device and samples 04 – 07 04 light paths 05 – 07 05 transparency and caustics 06 – 07 06 filmic tone mapping 07 – 07 07 environment light 08 – 07 08 lamp objects 09 – 07 09 mesh lights 10 – 07 10 principled shader 11 – 07 11 transmission 12 – 07 12 subsurface scattering 13 – 07 13 sheen and anisotropy 14 – 07 14 clearcoat and specular 15 – 07 15 material creation workflow 16 – 07 16 material examples 18 – 07 18 working with camera 19 – 07 19 rendering basics 20 – 07 20 more rendering options 21 – 07 21 project fish submarine setup 22 – 07 22 project fish submarine materials 23 – 07 23 project fish submarine post processing Blender 3D Cycles rendering essentials project_files.7z

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