Release date:2019, January 15

Duration:08 h 10 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you’ll learn here translate equally well to film, motion graphics, game design, and animation.

First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, you can learn how to create and apply materials—adding color, texture, and reflectivity to your creations. Then discover how to integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the animation tools in Maya.

Topics include:

Getting familiar with the Maya interface

Configuring viewports and workspaces

Selecting and manipulating objects

Creating hierarchies and layers in scenes

Creating polygonal models

Modeling and refining polygonal meshes

Working with subdivision surfaces

Sculpting a basic landscape

NURBs modeling

Creating and applying materials and textures

Adding lights and cameras to a scene

Rendering in Arnold

Animating in Maya

01. The Maya Interface 001. Overview of the Maya interface 002. Work with files and Maya projects 003. Navigation in Maya 004. Configure viewports 005. Using the Hotbox and Marking menus 006. Customize the interface 007. Using Maya workspaces Ex_Files_Maya_2019_EssT.7z

02. Select and Manipulate Objects 008. Select objects 009. Use the Move tool 010. Rotate and scale 011. Manipulate pivots 012. Understanding the Channel Box 013. Work with the Attribute Editor 014. Reset and freeze transformations 015. Snap objects 016. Duplicate objects

03. Organize Maya Scenes 017. Work with the Outliner 018. Create hierarchies 019. Group objects 020. Understanding the Hypergraph 021. Hide and show objects 022. Create layers 023. Work with selection masks

04. Create Polygonal Models 024. Differences between NURBS and polygons 025. Create polygonal objects 026. Select polygonal components 027. Using Soft Select and Symmetry 028. Combine and separate 029. Boolean tools 030. Using brush tools to sculpt meshes

05. Model Polygonal Meshes 031. Set up reference 032. Model against reference 033. Work with edge loops 034. Use the Extrude tools 035. Mirror and merge components 036. Use the Bevel tools 037. Extrude along a path 038. Use the Polygon Bridge tool 039. Understanding Quad Draw

06. Refine Polygonal Meshes 040. Use the Modeling Toolkit 041. Smooth models and manage detail 042. Work with subdivision surfaces 043. Create creases in smooth surfaces 044. Use Edge Flow to smooth geometry 045. Manage object history

07. NURBS Modeling Techniques 046. Understanding NURBS components 047. NURBS primitives 048. Use the NURBS curve tools 049. Create radial surfaces with Revolve 050. Use NURBS Loft 051. Open and close curves and surfaces 052. Create shapes with NURBS Planar 053. Use NURBS Extrude

08. Refine NURBS Models 054. Use isoparms to refine NURBS surfaces 055. Extract NURBS curves from surfaces 056. Create curves on a surface 057. Project curves on surfaces 058. Trim NURBS surfaces 059. Convert NURBS to polygons

09. Create Materials 060. Overview of Maya rendering 061. Understanding the basic shader types 062. Work with Arnold materials 063. Opacity and refraction in Arnold 064. Create and apply maps 065. Use bitmaps as texture 066. Work with the Hypershade window 067. Create materials in Hypershade

10. Apply Materials and Textures 068. Apply multiple materials to objects 069. UV map polygonal objects 070. Understanding the UV Editor 071. Project textures on NURBS surfaces 072. 3D painting 073. UV mapping complex objects 074. Maintaining UV scale

11. Render in Maya 075. Render Settings menu 076. Use Render View 077. Maya lights and lighting types 078. Understanding cameras 079. Use the Light Editor 080. Batch render animation 081. Understanding Render Setup 082. Use overrides in Render Setup

12. Render in Arnold 083. Arnold render settings 084. Arnold RenderView 085. Use Maya lights in Arnold 086. Use Arnold area lights 087. Use objects as lights 088. Image-based lighting and skydomes 089. Add depth of field in Arnold 090. Create motion blur in Arnold 091. Render animation in Arnold

13. Animate in Maya 092. Understanding the animation interface 093. Animate objects using Set Key 094. Modify keys in the Graph Editor 095. Modify keys in the Dope Sheet 096. Create breakdown keys 097. Animate objects along spline paths 098. Visualize animation 099. Use the Grease Pencil tool 100. Create animation cycles 101. Animation playback using Playblast 102. Work with the Time Editor 103. Create animations clips

Ex_Files_Maya_2019_EssT.7z

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