Release date:2018, September

Duration:20 h 08 m

Author:Julien Deville

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Creation of assets from scratch ( plants, trees, rocks, cliffs, lianas, ivys, etc)

Creation of three complete scenes ( jungle, river, temple )

Requirements

Good general computer knowledge

Have Blender basics or follow the complete guide of Blender would be good but not mandatory

Have a recent graphic card

Description

Here is a complete training dedicated to the creation of natural scenes in Blender 2.7. Blender is a free 3D software and opensource. During this training you will learn all the steps to create realistic and ready to render assets. Several packs of assets are included in the training.

Discover a complete workflow to create three scenes of nature.

Apprehend the interface and keyboard shortcuts for better efficiency.

Get some polygonal modeling basics.

Discover the tools of sculpting, texturing and shading.

The creation of natural environments with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wishing to update its knowledge. From the freelance graphic designer to the illustrator wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.

Who is the target audience?

3d graphists

Illustrators

Game designers

Chapter 1 Low vegetation 1.1-Texture creation from photos 1.2-Fern creation 1.3-Variation from the first model 1.4-Vegetation without stem creation with the same system 1.5-Vegetation with stem 1.6-Pack file creation 1.7-Grass creation with Grass-free addon 1.8-Place the vegetation on the ground with particle system

Chapter 2 The trees 2.01-Manual tree creation 1 Base mesh creation 2.02-Manual tree creation 2 Sculpt mode 2.03-Manual tree creation 3 Sculpt mode alpha 2.04-Manual tree creation 4 Retopology and UV mapping 2.05-Manual tree creation 5 Baking 2.06-Manual tree creation 6 Shader creation 2.07-Manual tree creation 7 Variation with moss 2.08-Manual tree creation 8 Twigs creation 2.09-Manual tree creation 9 Particle system creation 2.10-Tree creation with Modular tree addon – variation 1 2.11-Tree creation with Modular tree addon – variation 2 2.12-Tree creation with Modular tree addon – variation 3

Chapter 3 Lianas and ivy 3.1-Lianas creation without support 3.2-Lianas creation on support 3.3-Spanish moss creation 3.4-Ivy creation with Ivy-gen addon

Chapter 4 Rocks and cliffs 4.1-High poly rock creation with modifiers 4.2-High poly rock creation with Sculpt mode 4.3-High poly cliff creation with Sculpt mode 4.4-UV mapping and retopology 4.5-Baking 4.6-Texturing 4.7-Rock shader creation

Chapter 5 Ruins 5.1-Basic ruins creation with wall factory addon 5.2-Destruction simulation with rigid bodies 5.3-Ruin shader creation 5.4-Pillar creation modeling 5.5-Pillar creation sculpt mode 5.6-UV mapping and retopology 5.7-Baking 5.8-Pillar shader creation

Chapter 6 debris 6.1-Twigs creation 6.2-Pebbles creation 6.3-Dead leaves creation

Chapter 7 Full scene creation The jungle 7.1-Ground Creation 7.2-framing 7.3-Adding the trees 7.4-Adding the rocks 7.5-Particle system creation 7.6-Adding the foliage 7.7-Adding the lianas 7.8-Adding the mist and lighting 7.9-Render and compositing

Chapter 8 Full scene creation The river 8.1-Adding the cliffs and framing 8.2-Ground Creation 8.3-Water creation 8.4-Adding the rocks 8.5-Adding the trees 8.6-Vegetation particle system creation 8.7-Adding the ruins 8.8-Render and compositing

Chapter 9 Full scene creation The temple 9.1-Adding cliffs, ruins and framing 9.2-Adding the trees 9.3-Adding the lianas 9.4-Shaders tweaking and lighting-Adding the mist 9.5-Render and compositing

1. Introduction Blender 2.79 Nature environment creation – Exercise Files.zip

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